Modding SSF4AE for PC (NO DLC UNLOCKS!)


#2490

Here is my plan.
Create a loader that basically enables edition select to have mods included in the dropdown, as well as the “Ultra Concept” files.

Any other requests from you guys?


#2491

Can you make data copying/swapping possible again? Ex. Oni w/ Akuma move data, Chun Li w/ Fei Long move data, etc?


#2492

Are you talking about animations? You can already do that…you just can’t overwrite the included files.


#2493

Yes. Already possible, you mean with the launcher? Or has there already been another way to go about it without modifying the files, like changing associations? I’ve been out of the loop.


#2494

I downloaded this mod:

mod’s file it’s col.emz extension but in my “SteamApps\common\Super Street Fighter IV - Arcade Edition\resource\battle\chara\SKR” files are col.emb.

That means i can’t use it anymore, o there’s some way?


#2495

@Zeioth‌
That mod is for vanilla SF4. You can convert it to AE format (which is really just a matter of extracting the contents of the emz bundle) using the tutorial linked in the first post of the skin-sharing thread.

You could also try this version (I think it’s the same mod) from the AE wiki:
http://aemods.pbworks.com/w/page/41188501/Sakura#CasualSakuracos2creditKaplawy


#2496

I have a request, Stop stealing all of the good ideas?

But seriously, I’ve had a lengthy discussion about using this technique for mod selection.

IMO it’s a fantastic idea.


#2497

Anyone know what misc flag 16 does in the damage tables? I had originally assumed it was the new flag that says this is a hard knockdown and can be DWU’d as it appears on every hard knockdown. However USF4 1.0 Bison’s EX Headpress was flagged 16 on air hit and was able to be quick rised and now I’m confused.


#2498

ElenaBot that works with U2 so I can see if it’s possible to set up a match that goes on forever.


#2499

it allows delay rise, removed it from all the chars for the next remix version


#2500

this would be amazingly entertaining… more so than KenBot ultra-ing normals on reaction


#2501

So it was it potentially possible to DWU a quick risable move?


#2502

Is it just me or can you actually hit pushbox’s now? i’m hoping i just did it wrong but … so far it seems they can be hit now

Edit-----------------

I take that back, the flag has been changed from B to 1


#2503

The flag was always 1, B was the flag I found out initially that implements pushboxes, but I later figured out that it was pushboxes + other hurtboxes. My bad for never updating my original post ;p.


#2504

Don’t mean to double post but it’s a different subject.

Did anyone ever figure out why this occurs and how to fix this?


#2505

Yeah you mentioned that you’d figured that out but never posted it when I made this post a while ago:


#2506

whats the location of the moveset ( bcm/bac) files in usf4
i tried to change it for testing in several folders. but there was no change.


#2507

when i edit them using ono. the game slows and freezes at VS screen


#2508

@Anish The previous page should have all the info you need to get it working.


#2509

I understood the location of the bcm/bac files.
The newest ono was able to open the files but when I edited them , the game got frozen at vs screen and stopped working .
Try to explain me.