Thats cool! and yes they do load at the beginning
[LEFT]sensibeat, i am not sure what you mean. what i have done is to create a *.txt with the name of the initial *.csb and replaced it with the empty *.txt file (which is a *.csb by then). however unlike vanilla, this leads to endless loading screen, meaning its not working.[/LEFT]
[LEFT]is it beacuse i have the steam version?[/LEFT]
And that method worked in Vanilla? :eek:
Try this one (you can change AFR for whatever stage you want): http://www.mediafire.com/?97x43md1fokp3ag
I used a blank .adx, copied it, repacked the 2 blank .adx into 1 .aax, copied it 2 times and imported the 3 blank .aax into the .csb (using goshanes’ SFIVAM for every steps).
make sure you match the mip map setting
if it says 1/11 mip map in WTV then when you save put your mip map at 11
Thanks Hunter Do I just inject these like I would normally?
Yes, they should accept 1024x1024 DXT5 DDS textures, IIRC. You’ll still have to edit the obj.emm with alphablend or whatever.
Thanks a lot, man I should have something to show either tonight or tomorrow… as I have work now… flies away
I’ve never really gotten the hang of 3d modeling. How would I go about moving the eyeballs a bit forward or backward in misfitmodel?
extract the eyes model, select everything and hit the ‘m’ key to move it. You’ll have to figure out which direction they need to go. If I remember correctly, moving it downward in the upper-left pane, it moves them forward in the model.
Ok, real nitpicky, but I’m trying to remove the “keyboard hint” icon and text from the character select screen.
I was only able to remove the text portion by hex editing the resource\ui\chara_select\localize\ENG\chara_select.m4s file. In a hex editor, at the end of the file, you’ll see the keyboard hint text. Just replace the letters with spaces and the text won’t show up.
The trouble I’m having is getting rid of the F1 button icon. I looked through all of the emz files and could not find an F1 button graphic. I only found a blank keyboard button icon (forget where), so I think it’s just using that one and displaying it with the corresponding text over it. I just can’t figure ou how to get rid of the reference that causes it to be shown on screen. There’s a reference in the same file: ID_PRESS_F1_HELP. I’m not sure what this does, but if I modify it, the “keyboard hint” text comes back. Perhaps the program sees something doesn’t match up and it defaults to one of the chara_select.m4s files in another language folders.
Any thoughts on how to remove that pesky icon?
Wow great work here guys. Quick question, has anybody modded AE title screen with the Arcade version’s? You know the one with oni in the shadows etc.
The icon is in the chara_select_dlc2.emz file located at: dlc/03_character_free/ui/chara_select/
I was able to remove the icon but I can’t figure out how to remove the F1 text. Hopefully you or somebody can figure that one out.
Sensibeat posted non animated Oni and Evil ryu title screens earlier in the thread
Nice finds guys, just missing the “F1” text.
“Keyboard hint” text is here
C:\Program Files (x86)\Capcom\Super Street Fighter IV\resource\ui\chara_select\localize\ENG\chara_select.m4s
here’s a blank dds for the f1 Key
Inject that into the
C:\Program Files (x86)\Capcom\Super Street Fighter IV\dlc\03_character_free\ui\chara_select\chara_select_dlc2.emz
fixed bug with saving guile and other bcm files i think, fixed a bug with opening jha.bac and others as well
Jay Vasquez 77, could you please upload the loading screens you mentioned before? Thanx.
Thank you so much, Anotak. that’s what I am waiting for!
Now I need to figure out how to get textures for photoshop… IE: lace for lingerie, roses, interesting stuff like that… I’d like to implement it in with the alpha stuff to make see-through designs and whatnot. Cooly cool stuffs.
thanks sensibeat, i’ll try that, though it’ll probably take some time to figure out. yes that worked in vanilla -_-
edit/ ok it worked, thanks a lot, as it seems that you did all the work already. i just had to rename the file you uploaded and voila, no more music.