Modding SSF4AE for PC (NO DLC UNLOCKS!)


#269

Thanks Hunter :slight_smile: Do I just inject these like I would normally?


#270

Yes, they should accept 1024x1024 DXT5 DDS textures, IIRC. You’ll still have to edit the obj.emm with alphablend or whatever.


#271

Thanks a lot, man :slight_smile: I should have something to show either tonight or tomorrow… as I have work now… flies away


#272

I see. :confused:

I’ve never really gotten the hang of 3d modeling. How would I go about moving the eyeballs a bit forward or backward in misfitmodel?


#273

extract the eyes model, select everything and hit the ‘m’ key to move it. You’ll have to figure out which direction they need to go. If I remember correctly, moving it downward in the upper-left pane, it moves them forward in the model.


#274

Ok, real nitpicky, but I’m trying to remove the “keyboard hint” icon and text from the character select screen.

I was only able to remove the text portion by hex editing the resource\ui\chara_select\localize\ENG\chara_select.m4s file. In a hex editor, at the end of the file, you’ll see the keyboard hint text. Just replace the letters with spaces and the text won’t show up.

The trouble I’m having is getting rid of the F1 button icon. I looked through all of the emz files and could not find an F1 button graphic. I only found a blank keyboard button icon (forget where), so I think it’s just using that one and displaying it with the corresponding text over it. I just can’t figure ou how to get rid of the reference that causes it to be shown on screen. There’s a reference in the same file: ID_PRESS_F1_HELP. I’m not sure what this does, but if I modify it, the “keyboard hint” text comes back. Perhaps the program sees something doesn’t match up and it defaults to one of the chara_select.m4s files in another language folders.

Any thoughts on how to remove that pesky icon?


#275

Wow great work here guys. Quick question, has anybody modded AE title screen with the Arcade version’s? You know the one with oni in the shadows etc.


#276

The icon is in the chara_select_dlc2.emz file located at: dlc/03_character_free/ui/chara_select/

I was able to remove the icon but I can’t figure out how to remove the F1 text. Hopefully you or somebody can figure that one out.

http://i52.tinypic.com/im4f9l.jpg


#277

Sensibeat posted non animated Oni and Evil ryu title screens earlier in the thread


#278

Nice finds guys, just missing the “F1” text.

“Keyboard hint” text is here
C:\Program Files (x86)\Capcom\Super Street Fighter IV\resource\ui\chara_select\localize\ENG\chara_select.m4s

here’s a blank dds for the f1 Key
http://www.mediafire.com/?1kqtesfuz2b718y

Inject that into the
C:\Program Files (x86)\Capcom\Super Street Fighter IV\dlc\03_character_free\ui\chara_select\chara_select_dlc2.emz


#279

http://www.mediafire.com/?xaydny56dnv8xx7

fixed bug with saving guile and other bcm files i think, fixed a bug with opening jha.bac and others as well


#280

Jay Vasquez 77, could you please upload the loading screens you mentioned before? Thanx.


#281

Thank you so much, Anotak. that’s what I am waiting for! :smiley:


#282

Now I need to figure out how to get textures for photoshop… IE: lace for lingerie, roses, interesting stuff like that… I’d like to implement it in with the alpha stuff to make see-through designs and whatnot. Cooly cool stuffs.


#283

thanks sensibeat, i’ll try that, though it’ll probably take some time to figure out. yes that worked in vanilla -_-

edit/ ok it worked, thanks a lot, as it seems that you did all the work already. i just had to rename the file you uploaded and voila, no more music.


#284

I was trying to change Construction (BLD) stage into Snowy Rail Yard (RUS?). But when I open the STG_RUS.emz in hex editor, there’s a bunch of symbols and the editor doesn’t find “RUS” at all. Help?

http://img16.imageshack.us/img16/2654/hexrus.png


#285

@hunterk:

Thanks a lot. I’ll try that again.

@dojmin:

Did you extract it by running the file through the sf4explorer?


#286

Oh, yeah. Nevermind, I now understood what I’m supposed to do :slight_smile:
I just have a question: do you guys know which .emz file belongs to AFRICA: SOLAR ECLIPSE stage?


#287

@KtWdA
I get all of my patterns from Google Image Search. If you want a rose pattern, just search for ‘pattern’ and/or ‘fabric’ along with what you’re looking for. For example, to find rose patterns, search for ‘rose fabric pattern’ and you get a lot of good hits.


#288

So. I got the hands to work fine, but the eyeballs are very hard to work with…

even when I don’t scale them and simply move the head up (model–>transform–>translate tab) by the same amounts, the model looks perfect in the sf4 model explorer, but the eyes still stick out in game. I don’t think it’s a problem on my end, as during the ultra animations the eyes occasionally look fine…

Does anyone else have experience with this kind of stuff? Is there any way to move the head of a character without the eyes sticking out?

Edit: I tried deleting all references to the whole face in the obj.ema, but no luck - I still see the same problem.