bcm editing tools, requires .net framework

if you guys figure out any more of the input data in bcm lemme know. or if you figure out anytihng about the anim format in bac

and of course


Good shit, Anotak! Our first AE-specific tool! If you make anything else, let me know and I’ll add it tothe new wiki page.

@Jay Vasquez
I forget exactly which file it’s in, but if it’s like vanilla, there’s a character-specific file (*.tex.emz, maybe?) that stores them as hex color values. You can change the numbers using a hex color chart, like Web designers use.

@Running Wild
Which files are you renaming/swapping? There are a number of different moveset files now, and you have to swap the correct ones to get anything to work correctly.

@Good Game Player
o rly?? That’s awesome news. Dropping the emz containers really made a lot of things much easier, huh? :smiley:



face fix↓

make that difference i use hex editor open the "VEG.obj.ema"
search “Head” as beginning and delete something

Test Mod

ZBrush Tool


I have no idea what files I am supposed to swap. All I want to do is give Ryu Hakan’s moveset. I have no idea which files are what really lol.

If someone can make a tutorial on how to do that, that would awesome.

@Recycle: That is awesome. Super Street Fighter IV Mini-Mix lol.


thats modok


@running wild

I already wrote which files to swap you even have the filepaths… you only need skills in renaming/copying/pasting files.

RYU with HKN moves:
You take every files in the resource/battle/chara/HKN folder from to HKN.vfx.ttex.emz but HKN.fce.ema.
You rename them replacing “HKN” by “RYU” and put them in resource/battle/chara/RYU overwriting the original ones (make a backup)
Then you take HKN.bac and HKN.bcm in dlc/03_character_free/battle/regulation/latest/HKN folder
You rename them RYU.bac and RYU.bcm and put them in dlc/03_character_free/battle/regulation/latest/RYU overwriting the original ones (make a backup too)

Oil Shower!


Alright I get it now I think, I totally missed your explanation in your earlier post, sorry. That Juri acting like a kitty distracted me. Seems a bit time consuming though with all the copypasta lol. I tried it again, but I must of made a mistake somewhere because now the game just crashes after the versus screen. Hopefully there is a tool that makes it easier or something, I saw such a thing for vanilla SF4 PC.


Here are those same instructions in tutorial form (also linked in the wiki’s ‘tutorial’ page):


Oh that helped out alot. Thanks.


May anyone could help me there.

I followed the video tutorial in the website found here :
At the end the guys has 5 files but you, guys have 2 files …
and no need to say that it doesn’t work for me. I’m stuck at the loading stage screen.



You will only have 2 files from the vanilla col.emz. You will have 4 files from a vanilla cos.emz.


thank you Hunterk,
but when I download a skin mod I have only two files.
1 - .emb
1 - .emm

Did you watch the video ? If you did then you’ll notice that the guy have 5 files …
he deletes the .bsr and he replaces the 5 new files extract from the vanilla.
I did it but I have a problem because I’m stuck at the screen stage loading …

any idea ?


Yes, those 2 files are the components that made up the *.col.emz bundle in vanilla. If you’re just changing the color and not the model, those will be the only files you need.

Rename them to whichever slot you want them in and then overwrite what’s already there (make sure you backup your files first).


um so im kind of confused with how to implement costume mods? what do i need to download and what are the steps? i’m not trying to make anything just download already made costumes for me to use.


for non-AE characters (everybody but the twins, E. Ryu and Oni), their costume and color files are in the resource/battle/chara directory.

The files are numbered corresponding to “costumes” (the actual 3D model) and “colors” (the painted textures that go onto those models). For example, any files named ZGF_01.* are parts of Zangief’s first (default) costume, while ZGF_01_01.col.emb and ZGF_01_01.obj.emm are the color files that correspond to Zangief’s first color slot for the first costume. ZGF_02.* files are the second costume (a.k.a. Alt 1), and ZGF_02_02.col.emb and ZGF_02_02.obj.emm are the files that represent the second costume’s second color slot, and so on.

Most of the skins currently on the wiki do not include costume files and are meant to be used with the standard Capcom costumes. In this case, you would only have–for example–the ZGF_01_04.col.emb and ZGF_01_04.obj.emm files, which are meant to be used with the first (default) costume and overwrite the fourth color slot. If you would rather it go into another slot, you can just rename them (e.g., ZGF_01_02.col.emb and ZGF_01_02.obj.emm if you want it to go into the second slot instead).

Likewise, if you download a mod that contains RYU_01.bsr, RYU_01.nml.emb, RYU_01.obj.emo, RYU_01.shd.emo (the costume files), as well as RYU_01_03.col.emb and RYU_01_03.obj.emm (the color files), they will all go into resource/battle/chara/RYU and replace both his first costume and third color. As before, you can rename them to overwrite whatever you want.

Make sense?


Thank you very much buddy.
I’ve finally underdstood :slight_smile:


ok i think i get but i have one question. would replacing one of the colors permanently overwrite the color that i have to take it’s place?


it works great but … I have a trouble with the animation before and after the fight … face doesn’t fit well.
Do you have any clue to fix it ?


yes, that’s why you have to make backups of the original files

no real fix, you can try to edit the obj.ema like recycler did for mini dictator, but its risky if you don’t know what you’re doing

I prefer not to mess with that :stuck_out_tongue:


Hey thanks sensibeat for the fast answer.
Do you know by any chance what kind of language it is ?