Hey guys, I am sure that we are all aware that Modok can get various solo unblockable setups, but I think consolidating as much information as possible into this thread would help bring MODOK’s game to the next level of understanding(well, mine at least).
The basic idea behind MODOK’s unblockable setups is that cr. M (slime) is a 2 stage attack with the second stage being a low attack that persists for several frames. To gain access to ‘unblockables’, Modok can then cancel slime into flight mode, gaining access to all of his quick overhead attacks and creating an extremely difficult situation to block. There are several ways to set this situation up but to be clear, most if not all of these setups can be guarded normally with smart block switching. Likewise, there are various other methods that will allow the opponent to avoid MODOK’s ‘unblockables’ altogether (smart advancing guard use, raw tagging, invincible supers, alpha counters etc) so this is anything but guaranteed. However, since MODOK does not have a passable high/low or left/right mixup, this unblockable setup will allow you to introduce another type of mixup to force on the opponent.
I will try and post a few videos highlighting certain setups I have used to start this off and update the next few posts as more setups are found. In general, this is the main thing that I have been trying to work into my MODOK gameplan and I have been messing with several different team setups recently to find the best fit (well, ultimate being around the corner helps, too). I’m looking forward to seeing how useful these unblockables can be for MODOK.