After personal experience and observation of other MODOK players, it seems that we have no defined BnB combo.
To me a bread and butter combo is one that can be done without an assist, can be performed on most if not all characters and uses 1 super.
Many of the combos that I’ve seen players use might look a bit flashy or interesting but lack sorely in the damage department.
Also from what I have seen, many players will integrate 1-3 analyse cubes into their combos but never make any use of them.
Many of the combos involving cubes can be tricky and the best ones have MODOK starting with moves and positions that rarely happen in a real fight.
Corner Combo -This combo can only be performed if you end up close to the corner before relaunch.
j.:s:, c.:h:, f.:h:, xx, :s:, j., j.:h:, j.:s:, c., :s:, j., j., j.:s:, c., :qcf::l:, Hyper Battering Ram.
Mid Screen Combo - This combo works anywhere
j.:s: f.:h: wavedash twice :s:, j., j.:h:, j.:s: dash c., :s:, j., j., j.:s:, c., :qcf::l:, Hyper Battering Ram.
**Advanced Combos: **Courtesy of Caveman
j.:s:, iad j., c.:h:, iad j., dash :s:, j., j.:h:, j.:s:, dash c.~flight, iad , :s:, sj.:h:, sj.:s:, c., :l: psionic blaster, hyper battering ram
j.:s:, iad j., c.:h:, iad j., dash :s:, j., j.:h:, j.:s:, dash c.~flight, iad , :s:, sj.:h:, :l: psionic blaster, addf :s:, c., :l: psionic blaster, hyper battering ram
A few comments:
- Jump S is a great move in general for MODOK and my most successful combo starter, it lets you take your time with your next move when you land it, I also get a lot of success of using jump S, then quickly going in to fly if it misses or gets blocked, then do jump S again, the second one throws opponents off and can get you your combo starter.
- Cubes overrated? - I don’t think acquiring 1-3 cubes is worth sacrificing damage over, unless you have special combos with assists to get cubes, leave damaging cube combos to those juicy exchange combos
- Never use body attack (A+S) to combo with, it lowers the number of times Hyper Battering Ram will hit
- Standing M is just a terrible combo move it hurts hitstun and damage scaling dramatically, crouching M is always better.
Give these a try, tell me what you think.
Can anyone top these combos using no assists and 1 metre?