If Abel does U2 while you are jumping in, the ultra freeze will give you enough time to do EX headbutt (or ULTRA) by the time you land, causing the ultra to whiff or be punished in full. Don’t ever jump in, without charging, while Abel has U2.
Do not attempt to meaty or throw Abel if he has U2. It’s simply too risky, and no matter how meaty you do anything, you WILL be grabbed for half life bar. Attempt to bait the ultra, do not give him free damage. Despite how you fight other characters, you are **not **at advantage if you knock Abel down, while he has U2. It’s too dangerous. You can do a meaty TAP, overhead, or low swing blow on Abel (as it will break his armor) if he doesn’t have EX tornado available, but **only **then.
S.jab>c. RH is the most effective tool against Abel. It puts you at optimal spacing to eliminate any viable options Abel has, unless he gets lucky or random. It beats everything he has safely (normals and specials), excluding psychic EX tornado throws.
You are at advantage if you stay just outside of Abel’s step kick range, forcing him to guess as to how to get beyond your many defensive options. It’s impossible to get past Rog’s defensive options unless you don’t react quickly enough to a wheel kick, roll, or jump in.
Do not ever randomly throw out a heavy attack versus Abel unless it’s following a s.jab. Rog can easily out-footsie Abel with s.jab and counter-poke his step kick with s.RH. However, Abel can easily focus dash through all your heavy attacks for big damage. **Only **use a heavy attack upon a verified counter-poke, use them *very *sparingly, or during s.jab block strings. In addition, the damage you gain from playing footsie is, at maximum, a (CH) s.RH. If Abel counter-pokes you with step kick, expect to eat upwards of 35% dmg guaranteed. The risk versus reward is *strongly *in Abel’s favor, despite Rog’s footsie advantage.
Because of the extreme risk you take playing footsie with Abel, make sure EVERY Wheel Kick and Marseilles Roll is punished. Pay very close attention to your opponent’s willingness to roll out of danger and throw him immediately. The shenanigans after roll are too dangerous. Naturally, wheel kick should be punished with EX headbutt and if you don’t have bar: s.jab or s.FP. Apart from the small damage you gain from footsie, this is your best bet as to winning a match. No special Abel has should be allowed on screen unpunished (apart from tornado, which can only be punished if you predict his movements). Once you prevent Abel from using his otherwise effective random specials, you will have the match secured, as Abel has no legitimate options afterward.
Be very wary (especially on wake-up) that Abel’s cross-up MK will force you to manually perform an auto-correct EX dash punch or block, otherwise you ***WILL ABSOLUTELY ***go the wrong direction and be punished easily. Do not ever attempt to headbutt if you are in the corner as it will, for some reason, go the “correct” direction, denying you an escape and putting you right on top of Abel for big punishment.
Be cautious of opponents who can tornado throw dash punches on reaction. It’s very easy on any dash punch that isn’t a jab straight.
Abel is at slight disadvantage after a blocked step kick. None of his moves are as fast as your crouching jab (despite him being at neutral frames), excluding EX tornado throw. Time your c.jab to beat or trade with his pressure. If you trade may be able to combo into a s.RH or c.RH.
Abel is -3 after one hit of a block Change of Direction and worse if he starts up the second hit. Time c.jab afterward for a clean punish or for reverse pressure (be cautious of his EX meter).