Tough calls are to be made, regardless of the team you choose. mss is more instant damage, any combo off RP is just going to knock a block off of your life bar. two 5 fierce combos kills almost anyone, especially with rp. msp makes you notice how much delay you have when psy comes out right after your rp assist and you miss a c.lk then get double snapped. psy also has some decent reach both horizontal and vert, given shes no cyke, ive still seen people get nailed by psy from near unconceivable (for her) angles.
each assist has an advantage. psy is invincible start up and keeps you airborn in stun until you land, and she will beat or trade with most point characters if they are attacking. assists seem to hex her out though…except sents rp…
rp is raw damage, but sometimes a little harder to combo from. face it no one will use drones unless they are using row, the idea of hurting the other guy is just too much to resist. a snap off rp is a little tricky, but it can be mastered, and the little dash up you have to do THEN snap i think gets bonus points for looking cool since they get dangerously close to the ground before it gets off hehe. and after 3 or 4 sent countercalls on psy or capcom, you notice it.
dont think the drones get short changed tho, imo i wouldnt use em with mss since storm runs away in the air and with mag the 5 fierce off rp is just too sweet. the blockstun off drones is nice, gives you a chance to trijump or high-to-low your opp while they are stunned, and its good head coverage since mss has no aaa to speak of save storms variety (genghis?)
true most would agree msp is the mss counter, but when the p is gone msp is pretty much crippled. but if sent gets double snapped > launch > killed then its the same story as a dead psylocke. true mag/psy has the dreaded beast mode, the mental advantages msp has is awesome. only scary spot about mss is when you get 5 fierced and are on the wake up since mag is in prime position to attack you at 4 angles then 5 fiercing again and killing you.
ending this discovery channel special, i put my vote on mss. if your sent can function without an aaa you can play mss somewhat effectively. 3 reasons why: mss is 3 god characters, it can do mega dmg without resets, and id rather be left with sent than psy in the last 10 seconds of a match, dunno about you guys tho hehe.