MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th


#5237

Strider might need a specific gem to return Ouroboros to it’s former glory…maybe morrigan does too w/ astral vision


#5238

Does have that mobile fighting game vibe to it. Looks cheap and bland. Still seems a lot like mvc3, which I hated, but probably a good thing for most of you.


#5239

I think I won’t mind the dirtiness so much now that there is an escape option…


#5240

I don’t think you do get it. The game play does look like absolute shit, more of the same practically nonexistent neutral game with a heavy focus on never ending combos and resets. The animations are jank as fuck and dont make any sense with characters flying in directions opposite from the ones indicated by the attacks they get hit with, which gives it a really sloppy look and makes the gameplay messy (how the fuck are you supposed to make sense of a downward kick that makes you go flying diagonally up? Unpredictable trajectories make for a very unfun and kusoge-esque combo system that’s hard to track and make things connect). The rest of it, I get it, you want stuff that looks busted on principle, sure. But the gameplay itself looks amateurish and awful, like they got a bunch of newbie unity devs to try and make a Marvel game and said “eh, good enough” at what they eventually made.

TvC looks a million times better than this janky garbage and it’s a huge disappointment that it’s not gonna be anything like it.


#5241

I don’t know, i kinda dig the new one and the fact they are using blue electricity this time.

And Hawkeye does have a new lvl 3, wonder what that means for Ant-Man.


#5242

It definitely looks like a prototype. I’m noticing janky stuff when the characters switch.
Its crazy that this is coming out in half a year.


#5243

Looks like total garbage, I highly doubt I’m buying it at this point


#5244

Yeah I hear Chun’s theme as well, so character themes are back. I made out somewhat of Chris his theme as well.


#5245

I don’t think YOU get it. Vs. game have always been chaotic with a heavy focus on combos and resets. Are you the kind of person that thinks there’s no neutral in MvC3?
I think the gameplay looks just fine for what I want (Grimy neutral and mixups and flashy combos).

Sounds like scrub talk to me…


#5246

I’m more concerned that the Active Switch doesn’t cost anything. The Stones just act as an extra special, but Active Switch during blockstun should surely cost a bar or 2.


#5247

Now they just need to add Shuma-Gorath, so I can do his corner combos anywhere on the screen with the Space Gem.


#5248

Hard to judge neutral when we don’t know anything about the hitboxes, etc.

That said, if you don’t like the game, then to quote Preppy from another thread:

So if you don’t like the game, then why are you wasting your time posting in this subforum?


#5249

There’s a difference between grimy and just plain bad. I don’t care if the space gem traps you in a tiny box, or whatever the fuck gimmicks the gems give you, it’s mostly the lousy flow of the game, janky animations, bad graphics and lack of neutral game that I find upsetting.


#5250

Nah I messed up, I was talking about his new Mighty Punish vs his old one. The MVC3 one has a lot more force and the lightning looks more powerful. I don’t mind the blue electricity in MVC:I I can dig it.

https://youtu.be/X8BQlAxR2P0


#5251

Interaction with dead bodies seems nice. I hope there’s more options instead of just “reviving your fallen team mate”.


#5252

Looks like garbage, but I think I see a clean napkin in there. I was all out of napkins.
Could be a filled with germs but yknow, sometimes? Fuck it.


#5253

Well, it’s not like casuals will look at a video and say “man, look at that precise spacing of Thor before he did a command grab!”. If neutral is so important to you, just wait for some event and go play it, or wait for some exhibition matches between pros. It’s not like you could gather this info from a video made by the developer with the intention of being flashy to grab casuals attention.
I agree with you with the graphics and animations, but a marvel game playing like a marvel game isn’t a bad thing for the majority of people.


#5254

Looks Much better in motion, i don’t have a issue with returning movesets,

I don’t really understand the system, however looks like alot of potential

MAJOR gripe, the camera is way to close atm , makes the stage look tiny, the lighting is terrible

Don’t care about the music, bump my own shit anyways,


#5255

Lots of people saying it looks like shit…it looks fine to me. Not oscar winning by any measure but I think it looks good. Some animations and the overall textures could use some polish but it doesn’t even begin to offend me as much as ken’s face or background elements at 30 fps.

I’m pretty surprised to see that tag-ings are free and can be done on blockstrings too, I guess they wanted to compensate for the lack of assists that way. I hope there’s some kind of limit to it in the long run because that can be easily exploited…

I’m hype to see what the other gems do. I’m guessing the soul gem revives your first downed character with a fraction of their health. I’m sort of anticipating the mind gem to be some kind of parry perhaps. For the reality gem; I don’t have a clue.


#5256

Hey, uh, so does anyone else see what it says when Strider finishes the combo?
"Easy Hyper Combo"
Hopefully this means that the “simplified” controls are just Easy mode, which was already in MvC3.