MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th


#5256

Hey, uh, so does anyone else see what it says when Strider finishes the combo?
"Easy Hyper Combo"
Hopefully this means that the “simplified” controls are just Easy mode, which was already in MvC3.


#5257

This right here tells me that either you are a bad fighting game player, or are trying to act elitist for the new blood here but how do you have enough information to say that there is no neutral game?

Did you even pay attention to how the combo system works? Do you know the full movelists of all the characters? Do you have some sort of inside info where there are 5 second ToDs because from what I’ve seen of the combo system its the opposite.


#5258

Maybe it’s a macro button super? They could compensate it with less damage.


#5259

#5260

Only benefit of the doubt I can give them is that there was an easy mode way back even in MVC1 (no one used it). Im thinking different gems could also give you different types of supers?


#5261

I’m liking what I’m seeing from the gameplay. My boy Hulk have otgs and anime combos brings a time to my eye. I’ll have to use time gem for universal airdash. I’m ok with this.


#5262

So, been thinking about the Ultron Sigma name. It sounds dumb, but the writing is pretty cool: Ultron Σ.


#5263

Gameplay looks interesting with potential.
The visuals look absolutely terrible.


#5264

It looks like the partner sits on the sidelines for quite a while after an Active Switch…


#5265

I liked the gameplay somewhat.

It brings some TvC and SFxT vibe for sure. I’m interested about the other stones, Space seems broken as fuck. Yay Mahvel.


#5266

Space activation seems broken, but the regular effect seems kinda meh.


#5267

From what I gathered the combos are way too long

I can tell just by looking at it that the focus is on combos and nothing else. Considerinf the lack of neutral in the last Marvel title I am absolutely convinced that they’re trying to emulate that. You talk a lot of bullshit now but we’ll see who’s right in the end. The rest of your moronic arguments can be summed up with this:

[img]http://i.imgur.com/Bdip5Dw.jpg[/ing]


#5268

And wtf, did they change Chun’s VA? It’s not Laura Bailey anymore?

I’m glad that her air super came back and I got a boner. But when I saw the animation of the move, it made my dick hide in my sack, holy fuck.

Yeah, I agree there. Let’s see what happens in the future tho, I predict a lot of dirty stuff with this.


#5269

Other sites I been to I’ve seen the casuals demand the game be delayed so Capcom can work on the improving the models and presentation. Don’t see that often. I do think it would be in Capcom’s best interest to delay the game to early 2018.


#5270

I like long combos


#5271

>looks at avatar


#5272

Man what happened to the good ol days where all you had to do what press a certain button in order to get a launcher?
Rather than rely on the S button crap?
Like one of my mains in MVC Cyclops all I had to do was hit L twice and a infinite was lead


#5273

Marvel v Capcom as a series has been littered with long combos and infinites. Anyone complaining about combo length is clearly in the wrong place right now.


#5274

Well, whatever. Im only seeing things that I hated about Marvel 3 and SFXT in the gameplay footage.

I’m tired of being chewed out for calling a spade a spade. I’ll just end by saying this game looks like it’ll be absolute shit so I’m gonna give it a miss. Capcom doesn’t know how to make fighting games anymore. You guys can say all you want that the game is still in development and stuff will change between now and launch, but the game is coming out in a matter of months so that’s just a pipe dream you can keep clinging to.

SF5 looked like crap in the prerelease demos and turned out to be crap. So dont be surprised if this one shits the bed too.


#5275

What exactly do you want from this game?

Serious question.