MVC1: War Machine


#1

Yeah, I need some good strats you guys have for War Machine. I usually play War Machine with Strider. Right now I’m only able to play at the arcade, I got rid of my MVC1 that I had for DC thinking I wouldn’t want to play it again. But then I decided to play it at the arcade one day, and well I started getting into it and wished I still had my DC version. I would practice DWM, and Strider/WM, but I’ll wait till I get the DC version back again.
Here’s what I usually do/ know or heard about him.
-I usually run around with air dashes and d+fp to build meter for duo.
-Use his b and b combo into war destroyer.
-I heard he has a semi infinite that does 50-75% damage, I’m guessing that the 75% one must be when you add war destroyer at the end.
-I do believe that st fp is good as an anti dash in move.
-What use does the repulsor blast have?
-Call assist and jump back smart bombs. (this works well for me with lou or michelle heart.)
-Use shoulder canon for zoning.
-What are the best tactics to use against strider, wolverine, and any other rush down?
Thanx for any useful info you guys post up.


#2

Some stuff on WM…
His knee drop which is down mk(IIRC) combos into his launcher. Mostly I just use jump smart bombs. You might want to try out gold war machine but that is just me. I usually use psylocke and avoid using lou or michelle heart. If I think of some more I’ll post it.


#3

for some reason, I’ve noticed that WM flight mode in MvC1 is almost as fast as sentinels flight mode.


#4

How do you pick gold war machine?:smiley:


#5

Highlight Zangief: Left(2), Down(2), Right(2), Down(2), Left(2), Up(4), Right(2), Left(2), Down(4), Right(2), Up(2), Left(2), Down(2), Right(2), Down(4). He’ll be on top of Zangief.:smiley:


#6

And just in case you don’t know this already…

Gold War Machine can’t block.


#7

There’s no scaling in MVC1 right?:bluu: :confused:


#8

Yeah, he can’t block, but he can’t counter almost everyone else in the game. It’s funny, really, the way most people here dismiss Mech-Zangief and G. War Machine as useless because of that single drawback. :o


#9
  • Don’t knee dive excessively. The priority is good, but not great and can be beat with launchers, plus even if it gets blocked and you try to chain out into a fierce or roundhouse you risk getting a jab or other quick move stuck in between the knee and the fierce. This happens a lot more with fierce, so if I chain I usually use roundhouse.

  • SAVE YOUR METER FOR DUOS

  • Jump fierce is your friend. Use this move a lot. Use fly airdash cancelled fierces to build meter.

  • Remember you can cancel all normals into flight. This makes moves like s.fierce and c.rh much more useful.

  • SAVE YOUR METER FOR DUOS

  • The infinite is better to do when you get a hit, unless the WD will kill them. After you do the infinite, knock them down, then duo immediately.

  • Repulsor Blast is useless. Don’t get cute and try to hit someone with it.

  • Helpers are good for zoning. Don’t combo Proton Cannon because the damage it will do is shitty and besides, you should SAVE YOUR METER FOR DUOS. War Machine is a nice character in his own right, but he really mostly wins off of duos and clock stalling.


#10

Or on the PSX: beat the game with War Machine first. Go to the character select screen again. Highlight Zangief, then press up.

(Sorry, I couldn’t resist. I loved playing crossover mode on the PSX, when the arcade machines or the DC’s-for-rent here were all occupied.)


#11

whats his infinite? please include any timing issues.