MvC2 Analyses: Full-Screen Terror


#1

I’m a normal/special/super move full-screen connoisseur and am pretty much bored out of my mind tonight, so… This is a thread to simply list those moves of each character that can hit a full-screen, standing opponent . Moves that involve the character’s body moving forward will be noted with an asterisk.

universal:
-tag

Akuma:
-fireball (air)
-*divekick (angle specific)
-*messatsu gou-shouryuu
-messatsu gou-hadoken
-tenma gou-zenkuu

Amingo:
-child of the ground: ram & grab
-rule of the plants

Anakaris:
-pharoah judgment (angle specific)
-pharoah cobra throw
-pharoah magic (angle specific)
-*pharoah illusion (starting with hp/hk)

B.B.Hood:
-smile & missile
-low smile & missile
-hop & missile
-cool hunting
-*hyper apple for you (ending bombs only)

Blackheart:
-c.hk
-sj.hk (angle specific)
-dark thunder (lp only)
-inferno (hp only)
-judgment day
-heart of darkness

Cable:
-pistol blast (air, height specific)
-viper beam
-electrap
-*plasma rush (hk only)
-hyper viper

Cammy:
-*cannon drill (hk only)
-*hooligan combo (hk only and do nothing)
-*killer bee assault
-*spin drive smasher

Captain America: (lol i got distracted with this guy, pulling off cartwheel resets haha! :slight_smile: )
-shield slash (standing: lp only; air: lp is angle specific while hp is height specific)
-*charging star (hk only)
-*hyper stars & stripes
-*hyper charging star

Captain Commando:
-captain fire
-*captain kick (hk only)
-commando strike: hoover
-captain sword
-*captain storm

Charlie:
-sonic boom
-sonic break

Chun Li:
-kikouken
-*senretsu kyaku

Colossus:
-*super dive

Cyclops:
-optic blast (lp; air, height specific)
-optic sweep
-mega optic blast
-super optic blast

**Dan: **(i wonder why he sometimes flashes white during his kouryuuken? secret art yet to be discovered? lol)
-premium sign (hk only…gdlk lol)

**Dhalsim: **(what a smooth cat…in training mode lol)
-yoga drill (lk, angle specific)
-yoga fire

Doctor Doom:
-laser gun (height specific)
-*floating stomp (angle specific)
-plasma beam (ground only)
-photon shot
-molecular shield
-electric cage
-photon array

Felicia:
-*rolling buckler (neko punch, rising slash, slide)
-*delta kick (air only; angle specific)
-*dancing flash
-hyper sand splash
-please help me!

Gambit:
-kinetic card (angle specific in air)
-*cajun slash: leaping, rushing
-*cajun strike: kick, stick attack launcher
-royal flush
-*cajun explosion (can control side attack starts)

Guile:
-sonic boom

Hayato:
-*sliding cut
-*shiden
-*rasetsuzan
-engetsu

Hulk:
-gamma slam (hp only)
-*gamma charge (hk only)
-gamma wave
-*gamma crush

Iceman: (this guy flashes all white randomly during ice beams similar to dan; what is that white flash??? :open_mouth: )
-ice beam (ground = lp, air = lp @ specific height and hp @ specific angle)
-ice avalache (hk only)
-arctic attack

Iron Man:
-rocket launcher
-uni-beam (air: height specific)
-smart bombs (long-ranged)
-photon cannon

Jill Valentine:
-grenade launcher (holding lp only)
-emergency dodge A (plain and flaming zombies)
-emergency dodge B
-emergency dodge C
-rocket launcher

Jin:
-*drill kick (angle specific)
-*saotome typhoon (hp only)
-blodia punch
-blodia vulcan

Juggernaut:
-earthquake (hp only)
-*juggernaut punch (hp only)
-*body splash (hk and only in air at peak of jump)
-*headcrush

Ken:
-*shouryuu reppa
-*shippu jinrai-kyaku

Magneto:
-e-m disruptor (air, height specific)
-hyper grav (hk only)
-magnetic blast (angle specific)
-magnetic shockwave
-magnetic tempest

Marrow:
-*ricochet slash (hk only)
-ride & slash (hp only and at least at the peak of 1st sj)
-stinger bones
-bone burst

M. Bison:
-psycho shot (lp only)
-psycho field (hp only)
-*double knee press (hk at peak of sj)
-*head press
-*psycho crusher
-*knee press nightmare
-psycho explosion

Megaman:
-mega buster/charged mega buster (air = height specific)
-megaball
-leaf shield
-hyper megaman
-*rush drill
-*beat plane

Morrigan:
-soul fist (air = angle specific)
-soul eraser

Omega Red:
-carbonadium coil: lp (air = height specific), lk (air only and height specific)
-*omega strike: lk
-omega destroyer

Psylocke:
-psyblast: ground-hp, air-lp (angle specific), hp (height specific)
-*ninjutsu: mini psy-thrust (warping either above or behind the opp only)
-*psy-thrust
-butterfly hide

Rogue:
-*power dive punch
-*goodnight sugar (iffy…wierd)

Roll:
-roll buster
-mega ball
-leaf shield
-hyper roll
-*rush drill
-*beat plane

Ruby Heart:
-*schwarzaile
-fantome (iffy, tho lk is a bit more consistent)
-*hyper schwarzaile
-partnaile
-mil fantome
-tule do mazi

Ryu:
-fireball
-shinku hadoken

Sabretooth:
-*berserker claw (hp only)
-birdie (lp only on smaller chars, but hp also on larger)
-*hyper berserker claw
-birdie call

Sakura:
-*shouoken (hp only)
-*shunpukyaku (hk only)
-Dark Sakura:
-hadoken (hp only), air (hp only and angle specific)
-shinku hadoken

Sentinel:
-hp beam
-rocket punch: ground (horizontal only), air (diagonal down: specific angle, horizontal: specific height)
-sentinel force: swarm raid & bomber squad (holding hk only)
-hyper sentinel force

Servbot:
-call servbot
-call helibot (hk only and on taller characters only)
-paper airplane (holding start and directing only)
-lunch call
-helibot dive
-servbot swarm
-*king servbot

Shuma Gorath:
-mystic smash (hk only; air: hk only and angle specific)
-chaos split

Silver Samurai:
-shuriken
-*dashing hyaku sakuchi
-chou shuriken (can be performed in air with lightning sword mode)
-rai men ken
-*ice quake (ice sword mode only)

Sonson:
-shienbu (air also, but height specific)
-*wall walk: kick off
-POW
-monkey king:
-fire breath/stream

Spider-Man:
-web ball (air, but angle specific)
-web throw (lp only)
-maximum spider
-crawler assault
**
Spiral:

-dancing swords:
-single sword toss (air also, but height specific)
-circle throw (air also, but height specific)
-six-way throw (air also, but height/angle specific)
-stampede sword

Storm:
-typhoon (air, height specific)
-double typhoon (air)
-ball lightning (air)
-*lightning attack (air)
-lightning storm (air)
-ice storm

Strider Hiryu:
-ame no murakumo
-*excalibur (air only and hk only)
-*vagula (hk only)
-*wall climb:
-leaping kick (hk only)
-formation a: leopard & hawk (larger opps only)
-formation b: satellite attack
-formation c
-ouroborus: energy rings
-legion

T. Bonne:
-delayed rock toss
-beacon bomb (lp only)
-*bonne strike
king servbot

Thanos:
-*titan crush (hp only; air, but height specific)
-bubble trap
-g.power
-g.reality
-g.space
-g.soul

War Machine:
-shoulder beam
-shoulder cannon (air)
-low shoulder cannon
-smart bombs (long-ranged only; air)
-proton cannon
-war destroyer

Wolverine:
-*berserker barrage (hp only and mashing)
-*drill claw (w/ redirect only)
-*berserker barrage x
-*weapon x

Wolverine (bone claw):
-*berserker barrage (hp only and mashing)
-*drill claw (w/ redirect only)
-*berserker barrage x
-*weapon x

Venom:
-*venom fang (hp only; air)
-venom rush (hk only)
-web throw (lp only)
-*venom web
-death bite

Zangief:
-*flying power bomb (hk only; Iron Body Mode only)


Thnx for correcting my title Pryde!!!


#2

Ground as in…standing still, or laying on the ground? (OTG?)


#3

to start off, I mean standing still…otg’s will later result from this post. sorry for the confusion by using the word ‘grounded’…changed to standing


#4

this thread will eventually focus on spacing…the attacks will be listed in the format of those that are horizontal(near, mid, far), vertical (near, mid, far) and arced/etc.

good lockdown depends on covering as many angles as possible…and i want closure on this game


#5

I’m going to continue working on my FS and RD Terror threads for Marvel. I think anything I want to say about any character can be placed in these two.


#6

***Akuma: ***
Dumping air fireballs at specific angles will prevent MOST jump-ins and FEW sj.s if you throw a fierce fireball fast enough after taking to the air, but paired with horizontal assist coverage can also prevent jump-ins/dash-ins; and with far, vertical assist coverage can prevent sj.s (basic, but annoying).

Assists that help to make this really annoying:
(I will note the more unconventional assists)

Can prevent dash-ins:
-Any character that has a projectile/ground/dash-type assist
-Some anti-airs apply
*Anakaris’ cobra arm extend
*Blackheart’s dark lightning & inferno (vs larger, slower characters)
*Cable’s grenade toss
*Cammy’s hooligan combo
*Cpt. Commando’s cpt. fire & cpt. kick
*Chun’s overhead special
*Cyclops’ 2x kick
*Iceman’s ice avalanche

**
Can help to prevent jump-ins:**
-Some projectile/dash-type assists apply
*Anakaris tomb-drop assist
*Blackheart’s dark lightning & inferno
*Cable’s grenade toss
*Cpt. Commando’s cpt. fire (?) & cpt. kick
*Chun’s overhead special
*Iceman’s ice avalanche

Can help to prevent sj.s:
-Any character with a FS, diagonal anti-air
*Anakaris tomb-drop assist
*Blackheart’s inferno

well…you get the point. The most important thing to remember to cover is the opponent’s ability to:

  1. sj. towards you when you land…don’t worry too much about dash-ins as you are landing because if you are angling your air fireballs correctly, you should have a slow one VERY close to their head

  2. sj. at you and air HC you

  3. tag and plant their next point under you

It’s a silly strat, but hella fun, good battery, and can be soooo annoying :slight_smile: Also, w/ Blackheart-aa, this silly little Gouki strat is a natural counter to the more popular Spiral trap. :open_mouth:
(e.g., Gouki-aa/Sent-G/Blackheart-aa)