sigh…sad I have to go through this. Ok, beats before we continue, what is your perception of rushdown? hmm…nvm, I found your reply from earlier:
“rushdown would be, like what you said, constant pressure, highs and lows, blocking at the right time or avoiding assists/attacks, baiting, going out and back in, etc.”**
constant pressure: moving FORWARD alone is pressure…OFFENSE alone is pressure.
Now, how effective it is depends on the defense it is up against. I think you are stuck on how effective it was in that particular match. Don’t worry so much on that.
Alright, let me break down the rushdown/offense/pressure for you and others who don’t quite see it, tho I don’t understand how you could not:
The match starts. Yipes AUTOMATICALLY takes the offense. He aims to keep Sentinel on the ground. He does a s.lp for the 1st hit, then he covers the air by jumping at Sent while designating Storm’s assist to cover the ground, all in an effort to KEEP Sent on the defensive. Otherwise, why would Sanford call out Capcom? He FELT rushdown in progress. Mag’s presence alone, to many players, represents an aspect of rushdown = fear.
The rocket punch, as much as I disagree with it’s effectiveness in that situation, was meant to keep Mag at bay in case of a f.dash. San mistimed it, and thus allowed Yipes to get in past it. Yipes rushed in for the hit. Goodbye Sent.
Storm comes in. Mag is IMMEDIATELY on her, itching for the gb, which he gets. Clean rushdown there.
Capcom actually suffers the most in terms of rushdown vs storm, obviously. She practically dances around him: left, right, low, high, what have you.
I don’t know what the issue is beats.