MVC2: B&B combos


#1

MVC2: B&B combos Updated

Bread n’ Butter Combos:

Anakaris:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp XX Asp Rush
(2) c.lk,c.hp + Cyke ^ sj.lp,sj.lk,sj.mp,sj.mk XX Pharoah’s Curse (infinite)
(3) c.lp,c.lk,c.mp,c.mk,s.hp,s.hk XX LP Cobra Blow
(4) c.hp ^ sj.lp,sj.lk,sj.mp XX LP Cobra Blow, sj.hk XX LP Cobra Blow, HP Idle Hands

Amingo:
(1) c.lk,c.mk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Onion Ball
(2) c.lk,s.hp XX Venus Flytrap
(3) c.lk,s.hp (1-2 hits) XX Onion Ball XX Beanstalk

Akuma:
(1) c.hp ^ sj.lp XX hk hurricane kick (3 hits) XX Tenma Gou Zankyuu
(2) s.hp XX hk hurricane kick XX Tenma Gou Zankyuu
(3) c.lk,s.hp XX Fireball XX Messatsu Gou Hado (mash)

BB Hood:
(1) c.lk,s.mp,f+hk XX Cool Hunting
(2) c.lk,s.mk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Cheer ‘n’ Fire

Blackheart:
(1) s.mp ^ sj.lp,sj.lk XX airdash sj.lp,sj.lk, airthrow
(2) c.lk + any AAA,c.mk XX Inferno XX Heart of Darkness
(3) (opponent airborne) sj.hk XX airdash back sj.hk (infinite)
(4) (corner) j.lk,j.mk / df.hp XX Armageddon
(5) c.lk + slow proj assist, s.hk XX Judgment Day

Charlie:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Moonsault Kick, sj.hk (OTG)
(2) c.lk,c.mk XX Summersault Justice
(3) c.lk,c.mk,s.hp XX Crossfire Blitz
(4) HK throw, dash s.lk (juggle) XX Snapback or Summersault Justice

Cammy:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX HK Cannon Drill XX Killer Bee Assault
(2) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.lp,sj.mp ^ sj.lp,sj.lk,sj.mp, sj.hk
(3) airthrow / c.lk (OTG) c.hp…any aircombo
(4) airthrow, sj.lp XX Cannon Drill XX KBA

Cable:
(1) c.lk,s.mk,s.hk (+ call assist) XX AHVB, AHVB, AHVB
(2) s.hp x4 XX Scimitar (whiff) XX AHVB, AHVB, AHVB
(3) c.hk XX Scimitar XX AHVB, AHVB, AHVB
(4) sj.lp,sj.mp XX AHVB

Chun Li:
(1) c.lk,s.mk,c.hk XX Senretsu Kyaku (OTG)
(2) s.lk,s.hk ^ down + sj.hk, sj.lp,sj.lk,sj.mp,sj.mk XX Lightning Kicks
(3) s.lk,s.hk XX Hazan Tenshou Kyaku
(4) c.lk + call assist, c.mk,s.hp (assist hits) XX Kikosho

Colossus:
(1) s.hk ^ sj.lp,sj.lk,sj.mk XX Power Dive
(2) j.hp XX Air Giant Swing
(3) c.lk,c.hk XX Shoulder Tackle
(4) (corner) s.hk ^ sj.lp,sj.lk,sj.mk XX Shoulder Tackle XX Power Dive

Cyclops:
(1) c.lk,s.mk XX Cyclone Kick (1 hit) XX Super Optic Blast or Mega Optic Blast
(2) Optic Blast XX Super Optic Blast
(3) downforward hk ^ sj.lp,sj.lk,sj.mp,down + sj.lk,down + sj.mp,down + sj.lk,down + sj.mp,down + sj.mk / (infinite)

Captain Commando:
(1) c.lk,c.mk XX Corridor XX Captain Sword
(2) c.lk,c.hp XX Captain Storm, OTG c.lk…launch, Corridor XX Sword, or Snapback

Captain America:
(1) c.lk,s.mk,s.hk XX Shield Slash XX Final Justice
(2) c.lp,c.hp ^ sj.lp,sj.lp,sj.lp ^ sj.lp,sj.lk,sj.mp,sj.hp
(3) c.lk,c.mk XX Hyper Stars ‘n’ Stripes

Dan:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Dankuu Kyaku
(2) c.lk,s.mk (1 hit) XX Shinkuu Gadoken, Shinkuu Gadoken
(3) j.hk / Shinkuu Gadoken, Shinkuu Gadoken

Dr. Doom:
(1) s.hk (1 hit) XX Electric Cage
(2) c.hp ^ sj.lp,sj.lk,sj.mp (slight pause) XX Air Photon Array
(3) downforward hk ^ sj.lk,sj.mk XX Air Photon Array
(4) (corner) c.hp ^ sj.lp,sj.lk,sj.mp XX airdash downforward, punch airthrow, Air Photon Array
(5) (corner) c.hp ^ (sj.lk,sj.hk XX fly) x n


#2

B&Bs

Dhalsim:
(1) s.lp,s.mp XX Yoga Strike
(2) (corner) close s.hk XX Yoga Blast XX Yoga Inferno
(3) c.lp,c.lp + assist, c.hp (assist hits), dash whatever…
(4) s.lk,s.mp ^ sj.hp XX ad.df lp, sj.down + lk, sj.mk / LK Yoga Thrust XX Yoga Inferno (all the normals in this combo have to be the short versions in order for it to work except the down + lk)

Felicia:
(1) c.lk,c.mk,s.hp XX Sandsplash Super
(2) s.hk XX Rolling Buckler (hit k), (OTG) c.lk…whatever

Gambit:
(1) c.lk,s.mk,s.hk XX Kinetic Card XX Royal Flush
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk, airthrow
(3) Trick Card XX Cajun Explosion

Guile:
(1) c.lk,s.mp XX Sonic Hurricane
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Flash Kick
(3) Airthrow, c.lk (OTG)…whatever

Hulk:
(1) c.lk,c.mk XX LK Gamma Charge XX Gamma Quake or Gamma Crush
(2) c.hp (1 hit) XX Gamma Crush
(3) Airthrow, j.hk (OTG) / LK Gamma Charge XX Gamma Quake
(4) s.lp XX Gamma Tornado (negative edge helps)

Hayato:
(1) c.lk,s.mp,back + hp XX Plasma Combo knockdown, c.lk (OTG)…
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,down + sj.hk XX uppercut XX Plasma Field (corner add-on: c.hp (OTG) XX B.Hayato)
(3) s.lp,s.mp,s.hp XX Shiden XX Guren
(4) b,f+PP XX qcf+KK

Iceman:
(1) c.lk,c.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Ice Avalanche XX Arctic Attack (cancel Avalanche before it comes out)
(2) c.lk,s.mk,s.hk XX HP Icebeam
(3) c.lk,c.mk XX Arctic Attack

Iron Man:
(1) (opponent juggled above ground) j.lp,j.mp,j.mk,up + j.hp / (infinite)
(2) s.hk ^ sj.lp,up + sj.hp,up + sj.hk XX airdash up, sj.lp,up + sj.hp XX fly (fastfly) lk,up + hp XX Unibeam
(3) c.lk,c.mp XX Proton Cannon

Juggernaut:
(1) s.hp XX Headcrush
(2) c.hp ^ sj.lk,sj.mk,sj.hk XX Body Splash
(3) punch throw, HP Juggernaut Punch (OTG) XX Headcrush
(4) c.lk,c.mk XX LP Juggernaut Punch (OTG) XX Headcrush

Jill:
(1) c.lk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Shoulder Charge XX Hyper Shoulder Charge
(2) c.lk + Ironman AAA, c.hk XX lk Zombie, combo of choice
(3) c.lk,c.mk XX Rocket Launcher

Jin:
(1) c.lp,c.mp XX LP Typhoon XX Blodia Punch
(2) c.lp,s.mp XX Great Cyclone
(3) s.mp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hk (1 hit),down + sj.hk
(4) (corner) c.hk XX LP Typhoon XX Saotome Cyclone

Ken:
(1) c.hp ^ sj.lp XX hk Hurricane Kick
(2) c.lk,c.mk XX Shoryuu Reppa

Magneto:
(1) c.hp ^ sj.hk XX airdash downforward, sj.lk,sj.mk / any of the following
    a) j.lk + assist,j.hk XX Magnetic Tempest
    b) sj.lk,sj.mk XX airdash down sj.lk,sj.mk / (ROM infinite)
    c) (heavy characters) j.lp,j.lk,j.mp,j.mk / (infinite)
    d) call assist, throw them into it
    e) s.hk XX Magnetic Shockwave or Snapback
    f) crossup opponent and try to start new combo
(2) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Hyper Grav XX Magnetic Tempest
(3) (corner) kick throw, (juggle) c.lk,c.hk
    a) XX Hyper Grav…combo of choice
    b) SJ cancel /\ ROM infinite or crossup
(4) (corner) Either air throw, sj.lk,sj.mk / any followup

M. Bison:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Psycho Crusher
(2) (near corner) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Psycho Crusher, sj.lk,sj.mk XX Psycho Crusher
(3) c.hk XX Kneepress Knightmare ( OTG)
(4) c.lk,s.hk XX Psycho Crusher

Marrow:
(1) c.lk,c.mk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX Stinger Bones DHC something
(2) c.lk,s.mk,s.hk XX Bone Burst

Mega Man:
(1) s.hk ^ sj.lp,sj.lk XX Hyper Megaman
(2) airthrow, sj.lk (OTG)…launch or rejump anything
(3) [ j.lp,j.mp,j.hp / ] (infinite)
(4) c.hk XX LP Tornado Hold (OTG)

Morrigan:
(1) dash db+hp XX Soul Fist XX Soul Eraser
(2) c.lk+ assist ,c.lk (assist hits) XX Soul Eraser
(3) (corner) c.hp /\ sj.lp,sj.lk,sj.mp,sj.mk,sj.hk (pause) sj.lp (OTG)
a) rejump lp,lk,mp,mk,hp,hk
b) rejump lp,mk,hp,hk (slowly) / throw into assist
(4) c.Fierce /\ [sj.lk, Shell Pierce XX HK Shell Kick (hold back) / walk a little, s.lp,c.hp /] (infinite only works on Doom-sized)

Omega Red:
(1) c.lk,s.mp ^ sj.lp,sj.lk,sj.mp XX hp Carbonadium Coil
(2) df+hk XX Omega Strike (retract)
(3) s.lk,s.mk,s.hk XX Omega Strike (retract)
(4) HK Omega Strike (cancel strike), sj.lp,sj.lk,sj.mp / dash under or block & call assist.
(5) c.lp,s.mp /\ sj.lp,sj.lk,sj.mp (slight pause) sj.lk,sj.mp XX HP Carbonadium Coil (drain a little then throw)

Psylocke:
(1) c.hp ^ up+sj.hk XX HK Psyblade XX Kochou Gare
(2) c.hk XX LP Psyshot (OTG) XX Psythrust

Ryu:
(1) c.lk,s.hp XX Hadoken XX Shinkuu Hadoken
(2) c.hp ^ sj.lp,sj.lk,up + sj.mk XX Shinkuu Hadoken
(3) c.hk XX qcb+KK (OTG)
(4) c.hp ^ sj.lp, sj.mp (very slowly) XX Air Hurricane Kick (2 hits)

Roll:
(1) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk,up + sj.hk
(2) (corner) c.lk,c.hk XX Tornado Hold (OTG) XX Hyper Roll

Ruby Heart:
(1) c.hk XX Sublimation (OTG) XX Pirate Ship
(2) c.lk,c.mk,s.hp XX Pirate Ship or Hyper Schwarzeille
(3) Sublimation, dash, downforward hk ^ any aircombo
(4) launch ^ (sj.lp,sj.lk,sj.mp,sj.mk XX Hyper Schwarzeille, redirect back,forward, upback,downforward / s.lp,c.hp ^) x n

Rogue:
(1) c.lk,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Kiss
(2) s.lk,s.mk XX Rushing Punches XX Goodnight Sugah
(3) c.hk XX Diving Punch
(4) Kiss, dash s.hp (OTG) + proj assist…

Sabretooth:
(1) c.lk,s.mk,s.hk XX Berzerker Claw XX Hyper Wild Fang
(2) c.lk,s.mk,c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,s.hk
(3) punch throw, Berzkerker claw (OTG) XX Berzerker Claw X


#3

Spiral:
(1) (with swords) c.hk ^ sj.lk,sj.mk XX circle swords…
    a) XX Metamorphoses, grab
    b) Airthrow
(2) j.hp /, dash s.lk,s.mk,s.hp + Sent-Y assist…
    a) XX load swords, dash c.hk ^ any Air Combo
    b) QCF+PP, DHC
    c) Metamorphoses Activation, dash c.hk ^ sj.lk,sj.mk,grab
(3) air HK throw / dash c.lk (OTG) XX Snapback
(4) (corner) c.hk ^ sj.lp,sj.lk,sj.mp,sj.mk, back+hk airthrow / c.hk ^ any aircombo.

Storm:
(1) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Lightning Attack (x2) XX Lightning Storm
(2) Typhoon XX Hailstorm
(3) dash + call AAA s.hp XX Hailstorm
(4) c.lk,c.mk, (OTG) c.hk…
    a) ^ ad.df or forward, any crossup
    b) ^ ad.forward, airthrow
(5) (corner) s.hk ^ sj.hk xx airdash df sj.hk / c.lk (OTG), s.mp,s.hp,s.hk

Sentinel:
(1) Rocket Punch XX Hyper Sentinel Force, {s.hp/c.hp XX Rocket Punch XX Hyper Sentinel Force} x n
(2) Hyper Sentinel Force, dash s.hk ^ any air combo
(3) s.hk ^ sj.lk,sj.mp XX fly (fastfly) lk + call AAA, f.hp XX Rocket Punch
(4) (corner) s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Rocket Punch, sj.hp,sj.hk (OTG) / rejump j.lk + assist, j.hp (assist hits)…whatever
(5) Airthrow, sj.lk XX fly (fastfly) f.lk + assist, f.hp XX Rocket Punch
(6) (corner) Throw, (OTG) c.lp,c.hp XX Hyper Sentinel Force…anything
(7) (corner) Hyper Sentinel Force, c.hp XX Flight (fly forward), throw, f.lk + assist, f.hp…whatever.

Strider:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp,sj.hk
(2) (corner) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp (delay), sj.hk (OTG) / rejump j.lk,j.mk,j.hp,j.hk
(3) c.lk + Doom-B, c.hk (assist OTGs) XX Orbs…anything.

Spiderman:
(1) c.lk,c.mk,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX lp Web Ball, airthrow
(2) HP Spider Sting XX Maximum Spider
(3) c.hk XX Crawler Assault (OTG)

Shuma Gorath:
(1) c.lk,s.mk ^ sj.lk,sj.mp,sj.mk,up + sj.hp or airthrow
(2) s.lp,c.mp (1 hit) XX Mystic Smash or Mystic Stare
(3) Chaos Dimension (hits), jump and grab, / OTG c.lk,s.mk ^ any aircombo
(4) j.lk (on the way up for instant overhead) + call assist, Crystal Smash (assist OTGs)…whatever

Sakura:
(1) c.lk,s.mp,s.hp XX Shouoken XX Shinkuu Hadoken
(2) s.lk,s.mk ^ sj.lp,sj.lk,sj.mp XX Hurricane Kick, sj.lk XX Shouoken

Servbot
(1) (A-Servbot only) c.lk,c.mk XX hcb+k XX Lunch Rush

Sonson:
(1) s.lk,s.mk,s.hp XX uppercut XX Staff
(2) c.hp XX Monkeys (OTG) XX POW!
(3) c.hk ^ sj.lp,sj.lk,sj.mp XX Staff
(4) Off the wall kick / df.hp ^ any aircombo

Silver Samurai:
(1) c.hp ^ sj.lp,sj.lk,sj.mp,sj.mk,sj.hp
(2) c.lk,c.mk XX Ramei Ken (normal mode)
(3) c.lk,c.mk XX Fire Pillar (fire mode)
(4) (s.hp, tap down as soon as it hits) x 2, s.hp XX Multiple Slashes, (tap forward x2) XX Ramei Ken

Thanos:
(1) s.lk,s.hk XX Power Gem, Soul Gem
(2) back+hk XX Capture Bubble XX Reality Gem
(3) c.lk,c.mp,back + hk ^ sj.lp,sj.lk,sj.mp,sj.mk XX Titan Crush
(4) s.lp,c.lk,s.mp,s.mk,s.hk XX Power Gem or Soul Gem

Tron Bonne:
(1) s.lp,s.mp XX Lunch Rush
(2) (corner) s.lp,s.mp XX Bonne Strike XX Lunch Rush
(3) (corner) Airthrow / OTG c.hk XX Lunch Rush

War Machine:
(1) (opponent juggled above ground) j.lp,j.mp,j.mk,up + j.hp / (infinite)
(2) s.hk ^ sj.lp,up + sj.hp,up + sj.hk XX airdash up, sj.lp,up + sj.hp XX fly (fastfly) lp,up + hp XX Shoulder Cannon (corner: add on airthrow at end)
(3) Repulsor Blast or s.hk XX War Destroyer
(4) (corner) c.lp,c.mp XX Shoulder Cannon XX Proton Cannon

Wolverine:
(1) c.lk,s.mk XX Berzerker Barrage X
(2) c.lk,c.mp,s.hk ^ sj.lp,sj.lk,sj.mp,sj.mp,sj.mk XX Drill Claw
(3) c.hp XX THC
(4) c.hp xx HP Tornado Claw xx Fatal Claw
(5) HP throw, dash c.lk (OTG)…anything
(6) (corner) c.lk,c.mk,c.hk XX Fatal Claw

Bone Wolverine:
(1) c.lk,s.mk XX Berzerker Barrage X
(2) s.hk ^ sj.hp XX Air Tornado Claw
(3) s.hk ^ (slowly) sj.lk,sj.mk XX Drill Claw (down), sj.lk, punch air throw
Note: most of what works for normal wolvie also works for bone wolvie.

Venom:
(1) c.lk,c.mk XX Death Bite
(2) s.hk XX Web Throw
(3) j.hp / df.hp ^ sj.lp,sj.lk,sj.mp,sj.mk XX LP Venom Fang

Zangief:
(1) s.lp,c.mp ^ sj.lp,sj.mp XX Air SPD
(1) c.lk,c.mp ^ sj.lk,sj.mk XX Air Kick Lariat, / s.hk XX Punch Lariat XX Final Atomic Buster

Iron Body Zangief:
(1) Punch Lariat XX Siberian Blizzard
(2) downforward hp ^ sj.lk,sj.mp XX lp Spinning Pile Driver


#4

Cool, i might have a use for these, with your permission of course.:slight_smile:

Isn’t it friggin time for an mvc2 faq? like, one so everyone will shut up and read?

That could take forever to write though…


#5

putting the power of the p or k like (LP hadoken) would be nice
:slight_smile:
but still nice


#6

(2) a B&B combo? I don’t think so. IMO if you have swords, less than 3 levels and you land a launcher, go for lk-mk-COS-DP+P. No chance of screwing that up. :slight_smile:

My most useful B&B combo, even though it uses an assist, is jumping fierce, dash lk-mk-s.fierce+Sent assist, then either [load knives, dash launch, AC], or [QCF+PP, DHC] or [QCB+BB, dash, launch lk-mk-meta throw].

Even though i use an assist, the jumping fierce, dash lk-mk gives time for any assist that might have been on screen to go away.


#7

mixup: go ahead. You can sell 'em for all I care.

aquarake: some of the combos do have power of the move listed. It’s not consistent because these come out of 49 different files that I threw together. I have a tendency to jot down notes on the computer for anything I wanna remember, so I have a bunch of mostly incomprehensible files on MVC2. :o

Banshee: yeah, you’re right. I’ll edit the post with the combo you put. May as well leave the other one there.


#8

(1) SHOULD be s.hk ^ sj.lp,sj.lk XX Hyper Mega Man


#9

The easiest Spiral B&B air combo is:

launch /, sj.lp, sj.lk, sj.mp, pause, sj.lp xx command throw (DP+P), load swords.

I’m not entirely sure, but I think the only character this combo may not work against is Sim.


#10

hurry up an write it.this is a good thread by the way


#11

Fixed. And thanks, I had no idea that worked. :slight_smile:


#12

Alright, starting it now then.

I’m working on it:)

btw, this will be rather comprehensive so it’s gonna be jus a lil while…


#13

your morrigan combo doesnt want to work
i cant seem to connect downback hp into a soul ball


#14

Just tested it on DC. The secret is: you have to hit the downback fierce directly out of a dash. 48 hits = 90 points of damage (!).:smiley:

Edit: 75 points damage midscreen, 90 in the corner.


#15

Nice effort. Thanks.

I hope others can throw in some B&Bs of their own…

If I think of something, I’ll probably edit this post and share it.

-Jugg


#16

No problem, and to whoever is writing a MvC2 Faq, ima help you out as far as MM goes cause i did a basic rundown of him in his own thread and ima copy it here

MM Run Down
Best Partners: Doom Variety/AAA, Sent Ground, BH AAA,
Bread and Butter:

  1. S.FK, SJ.LP,SJ.LK XX Hyper Mega Man
  2. C.LK, C.MK, C.FP XX Tornado Hold/ Charged Buster
    Reset(Works Best in corner): S.FK, SJ.LP, SJ.LK, SJ.MP,
    SJ.MK, throw, SJ.FK, S.FK, SJ.LP, SJ.LK, SJ.MP, throw…etc
    Infinite(In Corner): [J.LP, J.MP, J.FP]
    Notes:
    Can Wall Jump (Away from wall)
    Can Slide (C.FK)
    Hops up when dashing foward
    Can throw from normal jump height and otg into AC ala cammy
    Infamous 1 button projectile(FP)
    Stratagies:
    Against Rushdown and Other traps
    Rockball Trap:
    1.Call Rockball (QCF.K)
    2.Call Assist(Doom Varitey, Sent Ground, BH AAA)
    3.Drop Rockball (QCF.P)
    4.Kick Rockball (C.K)
    5.Fire 2 M.Buster Shots(J.FP,S.FP)
    6.Repeat 2-5
    Against Cable,Sent,BH,Doom:
    1.Switch
    Cable: Switch to Doom
    Sent: Switch to Sent or BH
    BH: Switch to BH
    Doom: Switch to Doom or Sent
    If cant do 1 then:
    (Assuming these are 1 on 1’s, if any of these opponents have an assist and you dont, just press start,its over)
    Against Cable:
    1.Turtle while charging M.Buster, using it to safley chip
    2.Using B&B’s when getting the chance
    3.Tornado Hold and Beat Plane are un-AHVBable
    Against Sent:
    1.Wall Jump out of corners to avoid Stomp Chip
    2.Nail in flight Sent’s with M.Buster (Remember, Sent can only fly on the same screen as you, where you go can help direct him into the buster)Ex: Sent cant fly at SJ.Height while your at Ground level, Sent cant be at Ground Level while your SJ.ing
    Note: Sent Flight is FASTER then Beat Plane, do not try to punish a Flying Sent with Beat Plane
    Against BH and Doom:
    1.Shoot M.Buster while their in the air
    2.Rush down grounded Opponents
    3.If on ground when Opponent in air, Wave Dash[PP,D]repeat
    4.Use Wall Jump to Gain Height
    Watch For Dooms Cross-up Laucher and BH’s Inferno XX HoD

#17

Nice thread.

Not to MegaManosize this thread, but I play him too:
clk clk cfk xx charged megabuster (at least 5 shots, I believe) xx rush drill
On the MegaMan sfk sj sjwp sjmk xx Hyper MegaMan, this combo is much more damaging if you have a leaf shield to throw prior to the Hyper MegaMan, because the place where your opponent is during the super dramatically affects the damage: the lower, the better.
Also, on a jump-in, jwk jmk / swp smk sfk sj sjwp sjmk xx Hyper MegaMan, or sjwp sjmk sjwp sjmk charged megabuster (5 hits or more) Hyper MegaMan.

Another useful tactic… B&B for me, at least, is to use Rogue’s Throw Assist or Zangief’s Throw or Bonerine’s Variety to setup Hyper combos.
As Gambit or Cable, or other ground-hitting fast-startup projectile, these assists will setup hypers every time.
As IronMan, or especially Magneto, these can set up lengthly air combos or infinites if the timing is right.

-Sebrik


#18

Great job!

Don’t forget Ahuma’s lp, mp, hp, hadoken XX Beam Super or Shoryu Super. The beam super is highly mashable and the combo does NICE damage. Even better if you add in a hk-> hk hurricane jump-in.

Captain America’s lk, mk, hk, Hyper Stars and Strips is my favorite bread and butter combo. I use lk, mk, hk, hp shield slash XX Final Justice only in the corner


#19

B&B combos for Bone Wolverine:
1)jump-in roundhouse, dash-in jab, strong, forward, crouching fierce, Berzerker Barrage(mash).
2)punch throw(mash like crazy), dash-in crouching short, crouching fierce, fierce tornado claw(mash). This combo works on ANYWHERE on the screen.
3)jump-in roundhouse, dash-in crouching short, crouching forward, crouching fierce, Berzerker Barrage(2-hits), Berzerker Barrage X! Don’t forget to OTG afterwards if you are in the corner(they can’t roll out of it).


#20

for akuma, use this only if u know that ur opp. is a block freak

dash, lp,lp, launch, lp, lp, hurricane kick, when both of u land, just go raging demon asap

probably wont work, but caught some people by surprise by that