Okay, I haven’t thought of anything new that would cause your dash to reset. I suggest that if you’re going to let your airdash reset, make sure it’s d/b and NOT into an assist of the opponents. If they are playing any of the God tier, then you’re guardbroke. Storm will launch into aircombo or reset w/ a s.hk after guardbreak by assist, Mags will launch into infinite, Sentinel will HSF or RP you into it, maybe even AC launch into double RP combos. Cable, AHVB until his metallic arm falls off.
It’s not really worth have a lot of airdashes.
And also, something i might suggest for you is to learn wavedashing. If you ARE wavedashing, then you might not be hitting PP. If you are trying to wave dash and are just having problems, try this method. I used to do it before I practiced dashing and got wavedashing down good.
f, f + PP, it’s kinda like double dashing in a way, almost both commands are guaranteed to come out, that’s a way i like to dash short distances sometimes, as it’s quicker that way. I don’t know why you’d wanna be NOT wavedashinhg in close. In which case, follow the tip i gave to practice. [D/F + PP] is how you wavedash if you don’t know how. It’s basically crouch cancelling a dash over and over to only get the fastest part of the dash out over and over, making your dash faster, since they like to slow down at the end. Psylocke has the fastest wavedash in the game in my opinion. Blackheart and Zangief can not wavedash.
If you’re interested in dashing close, you might wanna try dashing throws. Basically you wavedash to the opponent and cancel the last d/f + PP into a s.f+hp/hk. It’s a way to do instantaneous throws if you want to trick up your opponent. It works commonly if you call a ground covering assist like Sent or Storm. I do it often with both of them helping each other, sent can punish w/ c.lp, blah blah in corner or if they roll he can c.hp, HSF while they stand. Storm can start rushdown/resets since her throws are unrollable. This allows for tech-hitting, but both Sent and Storm are capable of punishing tech hits, since you can even do this in the air. The hard part is returning the stick to neutral and normal jumping or quickly rushing down to a throw position before the assist hits. If they call their assist and you get hit, you should have a good shot at punishing their assist since it will be caught in your Sent or Storm. Cable works well with this strategy as well since his scimitar launches assists off screen, and the late calling of him will take the assist offscreen. Giving time to recover and punish harshly, especially w/ Storm or Sent.
Sorry to have gone off on a sidenote about storm/sent/cable, but I just have a strong belief that that team is the best in the game simply because of all the options is provides for. There’s the 2 best rushdown-oriented assists in the game, and combo extending. Then the most underestimated AAA in the game, which I’m NOT gonna get started on again, I’ll just use it to my advantage and tell people who care why it rocks.
Sorry about THAT sidenote.
Anyway, that’s basically how to do what you’re trying to do I think, along with some added strategies and tactics, especially for the team I love using. Once again, I welcome any wrong or supposedly wrong ideas I may have here, but I think overall I’m right.