I’m currently using Viewtiful Joe as my point character, and it seems that WHENEVER I attempt to start my offensive the opponent retaliates not by guarding but by also starting their offensive.
And using a character with such short limbs as Joe, this almost always results in them winning the trade off.
I’ve attempted to compensate for Joe short limbs using Tron Bonnes flame torch assist and use that as cover. However the assist does not teleport directly in the opponents face, and this means I still need to travel additional distance to reach the opponent, and whilst traveling this distance they just beat me out with their higher priority attacks.
It seems that nobody but myself defends in this game, and it’s really frustrating because then to an inexperienced player such as myself it just becomes about whos character has the best priority moves.
Any attempts to dash in on ground are out priorotised, and the same applies for when i attempt to use attack from above.
The only thing that works now and again is red hot kick spam, I follow up medium red hot kick with a dash into an aerial attack and a heavy red hot kick into mach speed…
However the second the opponent catches on to what i’m doing, i’m out of attack plans. If I attempt to stuff their high priority attacks with projectiles, they usually just switch to using their higher priority projectiles too. It seems I just can’t win.
Oh and I pretty much typed this entire thing up in a stream of counciousness, so forgive me if it’s not the most grammatically correct lol.
I was told to forget pretty much everything I knew about Street Fighter when it came to this game, but i’m not sure if that was an exagerration or not…
Are anti airs as effective and vital in this game as they are in SSFIV?