I’m hoping i can get some help. I’ve been having issues with throwing, composing efficient combos, and getting close enough to get a hit.
I’ll be using the notations used in the MvC3 guidebook. L being Light, M being Strong etc etc. Sorry if my writing style seems awkward or is a bit hard to follow. I’ve been reading a lot of Sherlock recently and my writing style tends to mimic what i read.
I’m playing on a normal Xbox 360 controller. No mods or anything. My current team is: Taskmaster (Forward shot), Spencer (Armor piercer), Dormammu (Purification assist.) I also use Dante (No bold cancels yet) and Akuma, as well as other random people that aren’t important.
I’m not new to fighters or gaming in general. I’ve always been decent, but with few exceptions i have had trouble throwing in most fighters. The only series i can throw consistently in are: Soul Calibur and Bloody Roar. This is mostly because they have a button i can hit to try to throw. MvC3 doesn’t have that button and because of it i can never, ever, throw someone on purpose. Unfortunately i’m on the receiving end of throws quite often, and while i can break them i can’t throw back. I know the command to throw is 6H and that i can’t throw someone in hitstun or blockstun but when i try to throw i end up whiffing and get punished because of it. Is there anything i’m missing or am i just screwing up the timing or something?
I’m at the point where (other than my throwing and my DP/RDPs) i have the technical ability to do combo’s consistently as long as the combo doesn’t require that many DPs. I’d like to get some variety instead of only be using BnBs because it’s gonna get old quick. I can do a basic ABCS xx SJ MMHPS, with specials and hypers and assists and whatnot thrown in. So i’m wondering about the basics of building stronger combos. Are there any guidelines to follow while i’m working on improving them? I won’t use the DHC trick because i plan on buying UMvC3 and i don’t want to invest the time and become reliant on something that doesn’t exist anymore.
Getting in range.
The last thing i need help with (currently :p) is just getting into range safely. Most of my mains have one thing in common, I don’t need to be that close to get a hit in. I would just like some ideas to help with getting in closer with characters like Spencer and Akuma.
That’s all for now, I’ll keep working on this stuff. Sorry if i made walls of text or there are typos and inconsistencies. Just point em out and i’ll fix em. Thanks for all the help (I hopefully) i get.