MvC3: The Ultimate Thighs: The Chun-Li Thread

helllo. Season’s beating was great. I got blown up so hard whenever i played on the stream. I made top 32 in mvc3 somehow. lol. I lost my first match in the top 32 though. they were 3 chun players there, so it’s not bad.

Actually, it is really really bad.
I’ve watched the stream and you were pretty much the only one who didnt mash the legs.
You lost to PR Balrog, he’s got Dante… You really shouldnt use Chun Li against him. He is one of her worst matchps =/

I agree. I hate to admit it but I default to the Phoenix team whenever I’m up against a good Dante.

I spend my XF whenever I land the 1st hit on him.

yea dante is mad hard to fight.

In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.

I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!

Here is a link to the thread blueprint:

You can get an example of what it looks like when filled out here:

You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.

Highest Regards to All,

Thank you so much.

I will look it over and use this structure for UMVC if it’s to my (and all other Chun players) likings. It seems very well managed with the spoiler tags and the move overview. I definitely want to change the combo thread into something like this.

Hey guys I’m new here :). I use Chun as my main but I’m not really that great with her…I have general problems with Dante and Wesker, is there any tips against them? I also need help when jump canceling because sometimes when I do it, it does spinning bird kick which I really really hate and when I get to do it, I can’t connect st.lp after the jumping sp.attack.

Are there any tips to do Kikoanken while crouching? I play on a xbox controller so for me its fairly hard to do…

Dante and Wesker? Well… They are among her worst matchups.
If the Dante player likes to teleport, press S as soon as he does so. It’s a free combo if he doesnt call an assist to cover him up. You’ll have a really hard time against him, because of his normal’s huge range. Using Cr. M may help, because it has a really good range too.
Against Wesker, if your opponent is gunshooting happy, good luck. You’ll need to chase and keep in mind his possibilities when it comes to his teleports. He will usually teleport forward in the air, so that he can avoid mixups, but Wesker’s horizontal teleports in the air have too much recovery. You must lure and punish him.

About your difficulties on SBK and Kikoanken, there is one basic thing that I believe that will help you out: Do not chain crouched attacks!
You should always do Cr. M -> St. H. Cr. M will ALWAYS link into St. H, because both have long range. That way you won’t ever need to do a Kikoanken after a crouched attack nor will you do an accidental SBK when jumping.

Try those and let me know if you still got problems.

Thanks Brian but I thought people when Jump Canceling typically use crouching heavy then go from there, and when I do it, it does spinning bird kick most of t he time. For Dante thanks I’ll try that, for some reason everyone keeps playing Dante,Wolverine, Wesker, and such and its really aggravating sometimes.

Also I just realized my friend plays a pretty good Taskmaster, solely by-himself that is, my friend doesn’t use assists like they do in Tournaments as were are kind of scrubbish.

One thing I do that my friends hate me is when I lv 3 Xfactor and do spinning bird kick into lightning legs 3 times, it generally stuffs out anything, and if they block the sbk then I could lightning legs if they still block and continue until I hit them and I alternate between SBk and LL into Hoyoukusen XD

I think you got it wrong
Cr.M -> St.H
After that, you can do a Cr.H and go for your jump.
The St.H will nullifie the SBK charge, so you won’t have to worry about it.

About Taskmaster, what I usually do (with every single character) is chase him, and wait for him to do an unsafe move, so I can punish.
The only problem is: his chip damage game is really good.
Don’t forget you can ALWAYS air grab him after Web Swing

Hey yall, just trying to share some matches. I main Chun Li, and I’m really good with her(no lightning kick spam lol). But yeah, here’s my channel and a vid of a few matches I had online.


No offline matches?
You’re Zeohawk’s friend, right?

Yeah…I have some offline matches on my channel though that I just put up recently. I just don’t have a lot of offline casual time, so most of the matches I upload are online with random people.

Nice stuff. I’m not so sure about all the TACs though. Especially in situations like at 12:50. You could have just used a level 3 and gotten a guaranteed kill on Wolvie. Can’t afford to risk him staying alive. And people will catch on that you always THC after hoyokousen, which effectively gives them a 1/3 chance of countering those combos. Maybe I’m biased about TACs, but that’s my opinion on it. Very nice play! :tup:

Well, about the TACs, outside of X-Factor, I really don’t have a way to kill a char with higher than 800k in one combo with Chun. But that one particular one you mentioned, that dude was just so free, I didn’t mind taking the risk lol. Wolvie has never been a hard match up for me, especially with Chun on point, so I don’t really care to leave him alive. I know he’s dangerous to other people, but he’s not to me for some reason. Might be cuz I play with him lol. Trish and Morrigan are the only 2 chars I fear in this game XD.But other than that, if I know I can’t kill them in one combo anyway, then I can either go for a reset or TAC. Either way, I’m taking a risk that will leave my opponent alive if failed anyway, so both are just as risky to me. At least with a TAC, if failed, I’m not subject to immediate counters, and if successful, it’s free extra damage.

I’m glad chun li can otg is her yosokyaku her flip kick? Seems pretty strange and i hope when u otg with it, you can combo :slight_smile: her Tenshoyaku is good change and I wonder if her infinite is still there to do hard version of Tenshoyaku then cancel that into headstomps. I hope they made it so her level 3 doesn’t whiff. As for her kikoanken change im glad for it as I had a hard time doing it without mashing legs. I wonder if they made the input easier or if they changed the inputs/motion

Hazan shu is the flip kick. The one reported in the buff is the :d: :mk: air stomps (as I recall from SF4 vanilla’s trial mode).

She sort of had that otg in the past in MvC1, so I’m hoping that means she can otg by herself without too much trouble.

So would you like jump and do a headstomp into lightning legs and once u land u do a ground lightning legs into hoyokusen or kikosho. By her flip kick i meant her backwards flip like in ssf4 her automated one haha

Oh, the little flash kick-like thing? I think that would be :df: :lk: in SF4.