So I’m having a terrible time with throws… I play Tasky, Dorm, Doom, Wesker, and She-Hulk mostly.
Whenever situations come up where I think I’m close enough and it seems like a good time to throw(or tech one), I end up getting a command normal instead which ends up leading to dead character. I usually end up getting moves like:
Dorm’s Dark Matter
Doom’s Hidden Missiles
Wesker’s -> Gunshot
She-Hulk’s -> Overhead Punch
This indicates to me that I wasn’t close enough, but frequently I seem to get grabbed by other characters like Magneto or Sentinel from what seems like a further distance. It seems to me like there’s a bit of an advantage to some characters regarding throws… for example… if Magneto misses his grab, he instead gets a nice fast strong strike that he can combo off of. Other characters like listed above get command normals and are subsequently punished hard for those moves coming out.
I just played over 100 matches with a friend and I swear I lost many of them due to just being thrown everywhere. Either throw teching would fail completely, or I’d get command normals every single time.
Any tips on throws?