the game fails at basic functionality, yet Capcom has the nerve to charge more than full price (considering the on-disk DLC) for basically an unfinished product that was allegedly in development before (Super) Street Fighter4.
really… if you don’t stand as a community on this matter, not only will the game die online (since it’s barely functional with no spectating), but we’ll get the same story repeated with future games.
we need to be clear on a few things that make or break a fighting game.
let’s break it down by what MVC3 lacks:
- no spectating
- no replays
- no online training mode (how hard is it to do this??)
- no comprehensive tutorials for such a complex free form game (that barren Mission Mode barely counts)
- no connection quality indicator (extremely funny that you include a lag simulator option in Training Mode, but you can’t even “use” it, i guess)
- the same old complicated way of assigning buttons
- no rematch button in 2 player lobbies (to avoid reselecting and staying through loading screen over and over).
i don’t even want to address the bugs/issues the game has, just the lack of features.
this is the last game in need of on-disk DLC! they wasted time with Shadow mode DLC when an online training mode would’ve been a lot more useful and fun. Capcom needs to set their priorities straight!
now, how do we get our voices heard? you get drowned mostly in nonsense within the Capcom Unity forums, unless we make a thread constantly upped to the first page. can someone with authority in the community write a concise, eloquent text of our dissatisfaction with MVC3 that we can support?