I wanted to discuss some issues with the user interface (UI) for MVC3. By UI I mean the menu system, and how certain features have been carried out. I hope that fighting game designers can take the feedback here and incorporate it into future games if not future updates.
I will start with a few examples
What happens: on an unconnected (to the internet) ps3 when the game starts, it will always remind/ask me to connect to the network in order to play online. “Do you want to connect to the network?” — reply “no” then another message pops up telling me that I have to connect to the network to play online.
The Issue: These kind of reminders aren’t necessary at the very start of the game before the start screen becomes active. In the main menu there are the offline and online modes. So if I choose the online mode without being connected, then the game could remind me that i need to connect. This is a minor issue, but it delays you when you really want to just jump into a training session or an offline match.
-What happens: on an unconnected ps3 after going through the online reminders and saying “no”, at the main menu screen the game checks for online downloadable content before allowing you to choose a menu choice
-The Issue: if my console is not connected to the internet in the first place, which was already previously established before getting to the main menu, why then does the game need to check for online downloadable content (that it can’t find b/c i’m offline) and make me wait again before I can do anything?
Above are two examples of minor annoyances at the beginning of the game. I could write more about the online implementation too … but anyways what does everyone think? What fixes could be done to improve the UI for MVC3?
Finally here is an insightful video from[FONT=tahoma]**[FONT=tahoma] **[SIZE=4]WorstGiefEver [/SIZE][/FONT]that discusses similar UI issues in MK9: