Soul Surge ignore reality stone as well.
Interesting. Soul surge seems to be one of the few projectiles that doesn’t nullify it off the screen, but simply passes through it. I wonder if that’s because it’s technically an attack instead of a projectile. It can also reaction punish from a range and give you free life.
But, for example, if Ghost Rider is chilling in the back controlling things swinging chains doing some stray damage, why should you switch to do extra damage and put your self out on the front line just to potentially get countered, when two seconds ago you you were in the back playing a safe keepaway game?
The point character still has potential to control or survive in the neutral without a partner, like the imidiate thing you shouldn’t be doing is “spam spam spam switch, spam spam spam switch…” Yes it works and it’s winning people matches but I don’t think it’s the intelligent way to play the game, it’s just the safe way of surviving the current scramble everyone is put in.
Eventually solid teams will be formed, stone matchups will be understood, and those long switch strings will become predictable, baitable and punishable. You have to remember by switching you’re not only protecting your self, but you’re changing the matchup as well and you might find that switching is actually unfavourable, to instead fight in the neutral longer until a better opportunity comes along.
There are no assists anymore, the point character has to provide the assist, which means good neutral and stone play is highly important in making things 100% safe, which at this current time they’re not. You know, one wrong switch into an invincible character could be a 40%a/20%b loss of life in a happy birthday, just off a hyper that tagged you both, all they have to do is react to the blue flash and you’re coming in pressing buttons. You switched for nothing.
Yeah it’s pretty much one of those it’s going to work until it stops working things. People probably aren’t using stone storm guard cancels enough as that’s pretty much the only way to get out of the tightest stuff like beam super lockdown and could potentially set up HBD’s on obvious tags. Just since people don’t understand enough about the characters and teams it’s relatively “safe” to do.
I’ll try to explain this as easily as possible.
OUTSIDE of matchup considerations, what’s the most basic and important thing to create or have when conducting offense?
Frame advantage. Specifically upclose frame advantage.
Frame advantage leads to mixups, mixups lead to damage, damage leads to you winning the game.
Tagging correctly is basically ALWAYS going to give you frame advantage so it’s something you should always be looking for.
Yes there are bad tags. No you shouldn’t be tagging as fast as possible, you should be looking to tag as much as possible to get frame advantage though so you can go into your mixups more freely.
Tags are actually a lot like assists. When you pressed assist in older marvels you still had to protect your assist. And you still have to protect your tag in this game as well.
Now, matchup consideration of course take precedence. If I’m Arthur I don’t want to take on Dante or dorm, or if I do I want to rush them down because I don’t want to leave myself open to easy teleports… but those are matchup considerations and outside the general scope of the conversation, you really should be tagging as much as safely possible to be giving yourself the best chance at mixups… ESPECIALLY since moves that move your character forward are basically auto in moves unlike older marvels where a forward moving assist wasn’t a free way in.
What’s the logic behind this list? Like why Thanos shits on it? Teleport? Then you’re missing other teleporters.
Gamora or Spiderman, while they can negate the projectile, it only works at a certain angle which the other players should never put themselves unless they’re retarded. Like what can Gamora do if you’re using the surge above her?
Her level 3 can catch the opponent from a pretty far range if they’re at normal jump height and don’t tag. Otherwise just have to use movement and the f+K air shot to snipe them
Because Thanos as a projectile counter that hits at least half screen away and can lead to big damage.
Thanos doesn’t shit on reality surge in neutral at all. Just cause he can teleport doesn’t mean he beats it out.
If like, the stone is mostly used up ok, the teleport is slow and obvious so…?
If stone is fresh, its just gonna turn around and hit you.
This seems pretty good. Basically the opponent has to jump to super jump height and use the surge to avoid a punish. If Thanos gets in to like even a 1/3 of the screen and they try a normal jump heigh stone the hit box is so big that he can counter their surge on reaction and get a full combo.
His beam super also punishes it on reaction. LK fireball teleport also has a huge hit box that destroys the surges and keeps the hits intact on the fireball. Probably one of the best options for beating reality surge tag situations.
I don’t know about you all but I almost never see people throwing reality stone more than 1/2 character lengths away and generally to guard a recovery. Hard to shit on it in that situation. Granted after sitting in record mode
trying to figure out the timing to punish the damn thing/prevent another reality stone relatively close up it’s still a pain in the ass. (especially reality stone neutral switch close up)
If they are using it that close just reflect it and use it to your advantage
I remember hearing its better to get hit cause you recover faster than they do from using it.
I think it was on teamspookies strean sometime in the last 2 weeks
edit: meant jump into them and eat it to the face. you recover faster than them even though you got hit.
Reality surge is probably one of the top three complaints you hear about the game, and the only one of those complaints that pertains to gameplay. I am mostly just trying to inquire about how much it really affects the game at the roster level, because I only play a handful of characters myself (and arguably pretty poorly).
There might be angles where Gamora doesn’t have an immediate answer for Reality surge, but if the opponent would have to be “retarded” to use it in most situations during the game, I would have a hard time saying Gamora really has a problem with it. And if the opponent is far enough above her to still call it ‘neutral’, I would think Gamora’s response would be to dash toward open screen and re-establish positioning for her guns.
With Thanos it isn’t just the teleport, but also the fact that lk Titan’s Shield and his armored rush punches also deny Reality surge any usefulness much of the time, and those are all things he generally wants to be doing anyway so, he doesn’t enormously have to limit his game plan to deal with it.
Well I’ve finally played and holy shit am I horrible!
LOL. Tried a lot of the stones. Reality is easy spam but seems like you have to have “some” skill to make it effective.
Time was my best stone by far. Seems like a super legit easy mode stone. Just press surge to invincible through people… to easy. Then the storm is basically like easy mode confirms and combos. I think I’ll stick with it for now. Lowest entry barrier by far.
Yeah it’s funny that time stone is slept on at all. It really shouldn’t be. Even random scrubs online that just mash on port can be difficult to deal with since the port moves you far away from where a lot of your attacks could punish. If it’s 2 frame start up you can likely use it like Nash’s V Trigger to slip out of mistimed meaties or bad strings.
Ultimately the best solution and takes more skill then a button press lol, reason being reality stone is generally followed by a neutral switch in the most trolly offense flows.
Thing is depending on where the neutral switch happens that pushblock might be hell on earth to do.
Yeah that’s definitely one of my go to’s already if they have a character in recovery still (the neutral switch will beat your recovery.)
However, if they don’t have a character in recovery you’re just asking to be combo’d. Reality neutral switch is very, very hard to beat up close.
You literally have to stop them from using the the stone in the first place one character away.
Also another thing I’ve found out about reality surge is that grounded surge has less recovery than the air one. Which is basically the opposite of mind where the air one has less start up/recovery than grounded.
Hmm, good to know. Follows the basic rules of projectiles then.