But, for example, if Ghost Rider is chilling in the back controlling things swinging chains doing some stray damage, why should you switch to do extra damage and put your self out on the front line just to potentially get countered, when two seconds ago you you were in the back playing a safe keepaway game?
The point character still has potential to control or survive in the neutral without a partner, like the imidiate thing you shouldn’t be doing is “spam spam spam switch, spam spam spam switch…” Yes it works and it’s winning people matches but I don’t think it’s the intelligent way to play the game, it’s just the safe way of surviving the current scramble everyone is put in.
Eventually solid teams will be formed, stone matchups will be understood, and those long switch strings will become predictable, baitable and punishable. You have to remember by switching you’re not only protecting your self, but you’re changing the matchup as well and you might find that switching is actually unfavourable, to instead fight in the neutral longer until a better opportunity comes along.
There are no assists anymore, the point character has to provide the assist, which means good neutral and stone play is highly important in making things 100% safe, which at this current time they’re not. You know, one wrong switch into an invincible character could be a 40%a/20%b loss of life in a happy birthday, just off a hyper that tagged you both, all they have to do is react to the blue flash and you’re coming in pressing buttons. You switched for nothing.