Racoon is a pretty manageable problem when he doesn’t have a partner behind him that can loop his conversions into set play though. It’s the Rocket/Jedah tag team and Sonicfox’s natural talent together that make that so nasty.
Rocket himself is good at getting conversions off of the garbage he puts on the screen, and his sweep is a nasty slide he can make safe on block with a cancel to the right mine.
Rocket’s mines disappear when he’s hit though (except the HC one), and he can only have one of each type on the screen at a time. His ability to convert his hits goes WAY down once his lightning mine is just sitting on the screen somewhere, and Rocket gets far less scary if you get him away from mines on the screen (Space surge for example).
Rocket only anti airs at about a 45 degree angle, so once you get above the angle where Groot can hit you Rocket has to worry. His air to air game is below average. His zoning game pretty much straight loses to any beam he can’t duck. His only move with any start-up invincibility is his level 3, which he actually gets locked out of if Groot has been called recently. Rocket has a few good normals, but for the most part they lose to anyone with full sized limbs who isn’t desperately slow. His solo damage is mediocre, so he really needs a partner to do work.
All that isn’t to downplay him, I think he’s a fantastic point/support. But it takes a good team and a talented player to consistently conceal his flaws.