I haven’t really had a lot of time to PLAY cvs2 with sophomore year of college kicking my ass, but i have thought about the theory behind it lately. here’s what i’ve came up with. maybe you can agree with some of it, disagree with some of it, but it would be cool to have intelligent discussion on such a good game because these forums have been pretty stagnant lately.
- This is the crux to cvs2 in my opinion- once you find a team/groove/niche/whatever, stick to it and master it. i (and i think a lot of others) have the tendency to see a new vid or gimmick and switch to that character. or i see otaku play K-rock and nakoruru at TS5 and guess what, i try to imitate it. i was reading a random article on jujitsu and it talked about the gracie brothers (i think) who mastered every facet of jujitsu and were never beaten. he talked about all other principles (fighting styles) mixed together not adding up to the One princple (a mastery of jujitsu).
and think about it. why do you think buktooth has so much success with N-iori/morrigan/hibiki? while people were rushing down with N-ryu he played that team. and guess what? he’s still playing it now. or think about iyo, or makoto, or shiro, or any other really good japanese player. they find a character/team/groove they like, and MASTER it. i’m really trying to nail down a SET of teams i like in C, A, and N groove with random characters i can switch in and out for counter matches. but if some dude from japan came out with some crazy S-groove shit, i think i’d have to resist jumping on the bandwagon (nothing against S-groove, i’m just trying to prove a point).
I’ve pretty much given up on playing P/K grooves for the simple reason that i don’t have any consistent competition to hone my parry/JD skills. A-sak aside, your ability to parry/JD well goes hand in hand with your success. if you’ve ever played VDO, then you know how scary P-raiden can be, because once you get parrying skills of his caliber, even mixing up your AA attempts against him won’t matter. or OTK just defending all kinds of stuff on instinct, same difference.
Nothing is cheap. If you’re playing P/K groove and you’re getting guard crushed or complaining about not having many supers in P-groove, that’s the implied handicap you’re taking by playing those grooves. sure, i’ll admit that A-bison’s custom probably does too much damage, and other things like that, but nothing is so outwardly cheap/unfair that it can’t be circumvented by some ingenuitive thinking. maybe that’s why i love cvs2 so much, because for every situation, there’s something that can be done to at least give you a fighting chance. a character may be “easy mode,” but those tactics can only get you past a certain level of players until you reach someone who knows the game well enough.
hopefully that can get the ball rolling, feel free to agree/detract/add your own spin on cvs2.