Whether or not any of you will agree with any of the things I write below, there is one thing that I am certain about Q : the Red (mk) outfit looks the best.
As many of you have seen in Streak and Slim’s Q videos, Q has two deadly weapons in his arsenal. One being C&DB, and two being random SA1. Well his taunt is useful yes, but that’s kinda obvious.
Anyways, I’ll head straight into my Q-tips (cheesy pun!).
Here are a few quick notes to refresh your memories :
-3 Taunts will halfen the damage taken by Q. Hearing the ‘stomp’ sound is indication that the taunt was successful.
-anti-airs : Strong/Fierce slappy hands, away + strong, standing jab, and sometimes crouching strong
-Claw of Doom looks cool
-Q can afford to trade hits. Especially after taunts
-most of his moves have low priority
-random SA1 will win you many matches :evil:
None of the below listed are ‘combos’ combos, so to speak. Just some stuff to throw in for mix-ups. The Newbie’s Guide to Q thread has most of the straight-up stuff for Q.
My favorite set-up for C&DB is Claw of Doom (jump-in jab) > standing short (blocked or not) > forward C&DB.
-C&DB > Ex Rush > away + strong (reset) > Overhead Rush (blocked) xx SA1 as soon as they try to punish the blocked Overhead Rush > Taunt
-(Against wall) C&DB > Overhead Rush > standing strong (reset) > C&DB again
-meaty away + roundhouse > Taunt. It’s a gamble in your favor, most of the time. Most.
-jumping away from jumping opponent and forward kick > charge back and do overhead rush as he lands and block xx delayed SA1
-(Against wall) meaty standing forward > jab slappy hands and then Ex slappy hands to chip him :eek:
-Roundhouse C&DB > Taunt. Twice. I know this sounds dangerous but it’s worth doing it early in a round. Make sure they’ll low on guage though
-whore the Slappy Hand.
Not everyone plays the same way, and different arcades have people at different skill levels. My Q playing style scored me some success at my local place, good luck to those who’ll try it elsewhere!