1.Uh, spacing, movement and reactions AS WELL as substitution are the most important factors to winning a match. Knowing when to get in, knowing when to space out and zone, and knowing exactly where you want to dash are all things that you need to take into account if you’re going to win. Tricking your opponent into wasting teleports, dashing in on other people’s substitution, knowing when to guard a dash, ect. These are ALL things you need to take into account if you even want a chance at winning against a human player.
Also…reactions and matchup knowledge take a backseat? Are you kidding me? You look me in the eye and tell me it’s a good idea to rush down a good Lee player, or that this game doesn’t usually require SUPERB timing and reaction capability.
2.There are tons of advantages and strategies outside of bar, like tricking your opponent into wasting bar, or using certain assists with certain types of strategies. For example, Lee likes Hinata and Pain on guard assists because he can use them to protect him as he charges chakra. Characters like Itachi and Susaano Sasuke like Hidan’s assist because they have weird normals and he can compensate for that, making the opponent waste subsitution or just keeping the opponent’s pressure down. There’s tons of factors that you’re not taking into account.
3.There are more differences between Storm 2 and Generations besides Lars (who wasn’t even that good really). Such as the campaign, the visual substitution bar, assist only characters, way more regular characters…I’m starting to wonder if you ever even play these games.
Oh, well then yeah, you can unlock those without the save file.
Worst case scenario I’m pretty sure there’s cheats too, so
First off I’m an adult speak to me as such do not attempt to insult my knowledge about subject matter just because you do not carry my same view point.
When it comes to your fist point you completely missed the other side of mine which was that things like resource management take precedent which most of your counterpoints are indeed based around resource management and being aple to play rps. Baiting your opp to teleport is an example of both encouraging your opponent to poorly spend his resources while getting him to guess incorrectly. Assist synergy is an example of option abuse. I also did not claim that none of those elements of spacing, movement, and reaction time did not exist in the game I simply stated that there importance is not as great as the resource management and guessing aspects. Roster change, campaign update etc are all little nuances. There were more changes in this years Call of Duty than there were between the 3 NUNS games combined.
I’m not attacking your game dude I state both pro’s as well as cons. This is why you dont see these kind of discussions here on SRK about other games because people like you open threads and get too sensitive about public opinion people either read it and leave it alone,or see that its easy to flamebait you and start trolling your shit. It’s not a bad game, not great but not bad either.
I didn’t mean for it to seem as if I was mad or something, but looking at it now I can see how one would think that lol.
However I don’t think that the spacing, baiting, movement and reaction aspects take a backseat to option abuses and the rock paper scissor factors. It seems as if you’re stating that using the latter concepts is almost mandatory if you’re wanting to beat any competent opponent at this game.
I don’t think I’ll be getting UNS3 and here’s why. They’ve taken out to many characters and only added 4. Granted that I didn’t use most of them, I’d end up losing a lot of the ones that I want. I also don’t really care about the story battles. They are cool at first, but after they’ve been beaten, I don’t realy see myself going back to them.
I would like to get it because they are tweaking the fighting system or so they say. Also, you can now kill assist characters, so that’ll stop a lot of the bullshit that we’ve all had to deal with in each installment. I’m just wondering how the KNJ system will work.