Besides the juggle properties on his V-skill being changed to remove the corner HK SS, Vskill reset, have there been any changes made to his vskill on release? I’ve heard different things such as increased startup, more -frames on block, or fewer active frames, but I’m not exactly sure what to believe from people.
Is it still viable as a poke like it was in the beta? I’ve managed to anti air some poorly spaced jumps with it but is it still viable for anything other than absorbing fireballs?
It seems to still have a decent vertical hitbox as I have hit people directly above Nash’s forearm.