Can’t be backrolled, but no, you don’t get jack off a regular command grab. Enough advantage to throw out a button with a HP Grab but that’s it. EX lets you do resets or a sweep midscreen and the EX -> DP gives you a meaty setup in the corner. Regular throws in the corner let you do a meaty setup as well.
I’ll crosspost from the General Thread as it probably belongs here
HOW TO COMBO WITH NECALLI AND DO OKI OUTSIDE OF VT
Okay, scratch most of the TC stuff; I could swear I had it working on launch but I can’t replicate it. Backroll seems to beat pressure for free. The sweep stuff is still good, a single dash + wait a frame for a perfect meaty st.lk, hold forward and you can react to the backroll as well and catch it.
You should always be comboing into TC midscreen unless you can land a HP or plan on spending meter. Backroll gets you out of LP DG pressure for free midscreen, while a TC lets you do double dash meaty st.lk (which links into cr.mp) to catch backrolls. Said double dash is needed to chase down backrolls but leaves you negative on DG enders. You give up 40 damage and 80 stun but the fact that this keeps up the pressure is worthwhile. On a quickrise you’re only ~+1 after the double dash so you won’t get the free st.lk -> medium link so it comes down to if they have a 3f jab or not. If they do, consider meatying with a jab for the CH to a medium. If they don’t, use your st.mk to meaty.
After a mid to close range sweep (either by itself or as part of a combo such as EX Grab) you can do dash meaty st.lk (combos into mediums). If they backroll you have to delay it slightly and can only connect a single medium although the TC works and it pretty much optimal damage.
Which means for midscreen
TC: Double Dash. React to Quick Rise with cr.lp/st.mk depending on if they have a 3f jab. St.lk on a backroll, link to cr.mp xx DG. You are out of range for a command grab after the st.lk on backroll (but can meaty with it) but you can walk forward slightly and do it or frametrap with cr.mp xx mk/ex stomp.
DG: Single dash. You can meaty a st.lk -> cr.mp on quickrise, can only get a dash -> walk slightly forward -> cr.mk on backroll.
Close to midrange sweep: Dash -> st.lk. Hold forward and slightly delay the st.lk on backroll. Goes into st.mk
Command Grab (non-ex): Return to netural
Throw: Dash, then walk forward slightly and either do a cr.mp (combos to LK/EX stomp) or command grab. Back throw has more advantage so use it midscreen when you have a choice, otherwise just chuck them into the corner.
SO DON’T END YOUR COMBOS IN LP DISC’S GUIDANCE UNLESS YOU’LL PUSH THEM INTO THE CORNER WHEN STARTING WITH A LIGHT OR MEDIUM! Use his target combo, it sacrifices a bit of damage for a guaranteed super meaty setup! You get to make your opponent guess strike/throw twice in a row! You build V Gauge so you can go Super Saiyan! You can even VTC the VSkill for an air reset cross under! If you land a heavy jump in or other party starter go for the hp xx mk stomp -> cr.mp xx LP/EX DG though.
Really, very few characters have scarier oki than this.