So I was at FR9 watching the top 8, and two very good players (no need to name drop) were playing their matches. After a Ken pulls out the win against a Chun to make it 1-1, the Chun switches to Necro without hesitation and picks SAI. The Necro gets a pretty convincing win, in 2 straight rounds IIRC. I was watching from the Ken player’s side of the 2 way cabinet, and he was frustrated, saying there was nothing he could do in the matchup. I asked the TX guys I was staying with, and they all agreed it was a good match for Necro against Ken or shotos in general (but that SAIII should be used instead).
The match consisted of lots of back + strong if the Ken player would turtle from full screen to get meter. Crouching forward to poke from mid-range, jab denpa for AA, magnetic storm for AA once he got bar. He teched a few dash in throws, and that was about it.
Is there anything else I should know about the matchup? The zoning was good enough that the crossup never really came into play, but what’s the best thing to do against a shoto’s crossup? Dash under? Crouching strong AA doesn’t seem to come out nearly fast enough.
And what’s the best super art for this matchup? SAI was built fast enough that the fight was limited to the ground, where Necro had the advantage. SAIII seems like it’s better for an aggressive Necro, but it seems like an aggressive Necro would eat some uppercuts and then have to deal with wakeup games. I know both SAI and SAIII can punish a blocked low RH…