Need help beating Q with Ryu and Ken

q

#1

I need help with beating Q with these two characters. I can beat Q if he doesnt taunt, because the match is over in a mili second. But once Q gets those taunts in. I cant beat Q. Because any Q player who taunts TURTLES. I honestly dont know how to stop that shit when I’m Ryu or Ken. When Im Ibuki Q is a cakewalk. Not only is Q turtling he is taking FOREVER to die. I know Ken can double srk Q without Kara virtually anywhere on the screeen but not even that is enough.

I need tips with Ryu and Ken on how to:
Stop Q from getting those taunts
Stop Q from sitting around incase he gets those taunts
Punishing Dash punch and EX scratches on block. There’s no way in hell that shit is safe on block.
How to pressure Q players
Anything else that is deemed necessary.


#2

Doesn’t an hadouken actually give them what they want? Once they taunted, interrupted or not, I thought they get the defense boost. A taunt is far worth the small hadouken damage.

What they want to avoid is bigger combos when taunting. I’m somewhat of a scrub in actual game experience so I can’t say much. Q’s greatly lacking in good options but he is NOT lacking in punishment.

From a logical point I’d just say, try to apply pressure, but don’t take stupid risk. A Q is supposed to struggle to create opportunity.

I don’t actually have character specific stuff to say though. Far not experienced enough to say anything here.


#3

i always assumed a interruputed taunt does not get the boost and its meant to buy time so you can close in if there far away.


#4

As long as the screen shakes Q’s got the boost.


#5

hmm that sux. What exactly did he do to keep the range? my best advice is to parry and punish accordingly but the most damageing block combo after ex scratch i listed above.


#6

ask that question in the ryu and ken forums lol

were here to talk about how to whoop some ass with Q!!!


#7

u quoted the wrong guy


#8

opps lol it was late:zzz:


#9

Stop taunts:

  1. Don’t ever give a fullscreen of space
  2. And if you don’t rush, at least stay close enough to punish.

In my matches against Tenren’s Ibuki, he never lets me get more then 1/4th screen away from him. And if i do slip in a taunt, he’s punishing with ibuki’s most damaging combo, which usually keeps me from taunting in the future lol

Basically, against top punishing/ decent pressure, I’m too scared to taunt as it’s never worth the risk.


#10

^ Thanks, most useful post in this thread.


#11

Also, in terms of dash punches, the normal ones are all safe on block. The exceptions are the EX version, and a very very badly placed fierce dash punch, which you can only reversal super with perfect timing.