I know a few, and have seen the notable setups such as dash twice after CU Cl.HP; Jab, Cl. HP (Bison)…but it seems that alot of times that I try to go for this set up, I get thrown out of it. Like if I cancel a CU and dash foward and Cl.HP on some of the cast I get thrown (because obviously they are teching the throw. What am I doing wrong and is this a timing issue? on training I heat the Meaty Cl.Hp after CU dash dash. Wondering if this is just because of online play. For example, sometimes after a back throw, I’ll hit a meaty J.Roundhouse I will go Cr. Jab, Cl.HP (and I get thrown 90% of the time), so maybe only works on bison unless he stand techs. If I add a second jab and attempt the Cl.HP, it is to far and it becomes Far St.HP. Like I said, maybe it’s character specific or I am just doing this all wrong. Thanks for constructive feedback and lets pray for Crack Kick airborne and b.mp buff =)
And by the way, if you know of any other easier, more practical counter hit set ups work often If you would like to share that would be great. Thanks in advance.