hmm… AA and Reversal being put together in a category for determining how good a character’s tools are for handling pressure?
With these two features in mind… what do we do when we have to rate a character whom can be said to excel in one area but do very poorly in the other?
how would we rate that? …For example: a hypothetical character with a rating of **5 **for anti-air and a 1 for anti-pressure reversals… One possible solution is that we could even it out
and if we did that the character would be averaged out to a 3.0…
but do we really want to say that?:wonder:
If we applied this to Abel, the similar problem comes up
I’ma go ahead and call, “Inexperience” on Vital :nono:… Abel’s anti-air game is exceptional… Between 3-4 moves there is very little in anti-airing which he cannot handle… I give it a 4.
However… his options for handling up-close pressure is severely lacking… What’s abel supposed to do when he’s getting RUN DOWN by Seth or Akuma:sweat:?
EX COD? sure it’ll absorb a move but without extra meter to make it safe either character listed above can punish that pretty heavily… EX Roll? fine… but there are option selects to cover that as well… Back dash? same thing… so what should we give him for a rating? 2? 2.5?
So you see where i’m getting at? Abel’s ANTI-AIR game is very good!!! but his reversal options to deal with up close pressure is very poor… Mixing them together might distort how he performs in either field…
I think this shows that there is a great enough difference in these two categories in warranting them being separate statistics in rating characters…