Need info on DBFZ to make a purchase decision


#1

So I have played Tekken, Injustice, MK and very little SFV. Could you answer these questions so I can make a decision about the game?

So Tekken, Injustice and MK have very similar combo system and in I2 and MK blockstring are easy to check.
My questions are: 1. How do I know what are blockstrings in this game and how do I create them or are they generally known?
2. What about hit confirming in this game? Do I just do a blockstring and if it hits i can get combo off? Can you hit confirm like kid buus kick that comes from the ground since it’s a single hit or are you just supposed to dial the next input in without hit confirming the first hit.

Answers to these are greatly appreciated!


#2

Huh …
It’s like KOF XIV & Marvel 3. You do a combo, if you manage to open the enemy’s guard, then … by all mean, continue it and do damage. If you can’t open the enemy’s guard and you’re going to be punished, cover your fail with a support. There aren’t real blockstring in this game, since you can “guard cancel” tag out of guardstun. ( At the cost of your Support cooldown )

But you can cancel special move recovery frames by teleporting using one super bar. So it’s not that big of a deal.

By mixing up highs and low, the opponent is bound to make a mistake.


#3

Well I haven’t played either of those games so I don’t know but basically the heavies can launch for a combo at least some of them yeah? So can I link mediums and lights into heavies for hit confirms or do I have to just commit to heavies and hit the next input for a combo (without actually hit confirming) and are heavies unsafe in this game? Thanks for your answer.


#4

There is a basic chain combo for everyone :
Light, Medium, High.

You can cancel attacks in order of power :
Light, Medium, High, Special Move, Super Attack.

Launcher is Crouching High for everyone.

Almost every attack is unsafe when guarded, but since there a lot of choice to protect yourself from punishment, it’s not that big of a deal.

There are 4 attack buttons :
Light, Medium, Strong and Special.

L, M & H are self explainatory, but S does something different for everyone. Throwing a Ki Blast, Countering attacks, Calling for assists …
There there are Two support buttons to call for assists and tag in and out.
Then there :
Throws, Super Dash, Powering Up, Sparking Blast and Vanish attacks. Which you can put on shortcuts or just press the required combination.

Powering Up is L + S
Vanish Attack is M + H
Super Dash is H + S
Throw is L + M
Sparking is all the 4 buttons ( Regenerate your life and give you 20% more damage. Once per match )

You see Krillin is starting his combos with light attacks, then chain into mediums, and then once he can confirm he manage to hit the target, he continues the combo.


#5

Double post


#6

Thanks man a lot that was everything I needed to know will definitely buy this game!