Accidental moves in combos (Doom)
You need to hold down the button. You are getting the negative edge. This happens when you release the button. So your motions are like this: (Note that “Forward” refers to the kick button)
Steps in Blanka c.forward xx super
- Charge Down-Back,
- Towards+(Release c.Forward),
Ok, so that’s what’s happening for the blanka c.forward xx super motion. As you you press Towards (in step 3) the negative edge of the c.Forward press is registered as an input and the b/f+kick move comes out. The easiest way to avoid this is by holding the button down, thus preventing the negative edge input of the “Forward” button.
HC motions in combos
doing the normal move in the middle of the hcf motion is not a very good thing to do, you can only do this if you know the move is going to connect (for example to punish a wiffed dragon, blocked super, etc), with the example of eagle, c.jab, c.jab, c.fierce, hcf+forward this method would not work anyway. (well, that’s not entirely true, it just complicates the motion, as you have to worry about part of the motion (from Down -> Back -> Down+Fierce) AND the link timing at the same time, not to mention the actual speed in doing it isnt that much different as cancelling the fierce and doing that part of the motion…)
When I do the above eagle combo I dont think about going through neutral, but rather “just under it”. The stick isnt touching the outside as I go to Back from Down - its a lil bit off, i try to bring it in a straight line from Down to Back… but I definately dont think Neutral as a “step” in the motion… I think this just complicates things - making the motion longer that it should, and adding another point in the mental picture of the motion.
For me learning this was more of a mental block than an execution block, if you cant wrap your mind around what you are doing than your hands wont be able to make it work.