IMPORTANT: THE FIRST FIRST PART I’ll go into about assists is that assists are your MAIN NUMBER ONE TOOL for dealing with advance guards. A character like Thor for example is a big buff version of Magneto that can do a bit of flying and air dashing and high/low cross mix ups. Except unlike Magneto he has very few tools to stay in on advance guards without assists. He has that big health but people will advance/push guard you out all day unless you use assists to help you get in and lock people down.
Assists are (mostly) IMMUNE to the pushback from advance guards and they are IMPERATIVE to help you stay in on your opponent. If you’re using a weak assist that doesn’t lock down much and you’re playing a character that needs to get in to win, expect to find it very hard to actually get in.
First part we’ll go over is the OVERALL GENERAL way you should set up a team. Like essentially what SPOT (1/2/3) they should be on the team. Battery/User/Assist
[details=Spoiler]** In general when making teams just follow the Viscant set up. Battery/User/Assist**
**Battery is just there to build meter and only spend it if absolutely necessary to kill a character. Better to focus on resets to save up meter. User **basically is a secondary character that has powerful meter based options that can help to close up a match if the battery dies. They’ll need a strong assist backing them up so they don’t get advanced guarded down all day and compliment their mix up. Assist guy of course is meant to keep the first 2 characters with the ability to lock people down against advance guards, help fight down fireball wars and generally set up offense or protect the point character. With level 3 XF some characters can be thrown in the back even though their assist isn’t super crazy good since their XF3 is crazy but yeah.
[media=youtube]8fMz3sHNv8Q[/media] <<< WATCH UNTIL ABOUT THE 8:30 mark for video explanation.
Like with my team Dante is battery. I can spend meter if I want but I just focus on using combos that build up 2 meters and then going for a reset and saving it. **If I can I’ll switch in X23 as the User **after the first character dies,who will spend the meter and dirt nap jam session down the second character and XF1 them out of the match so I only have to kill one more person to win.Doom is just shooting lasers as assist and setting up left/right mix ups for Dante and X23 until he comes out on point either with XF3 to do stupid XF3 gimmicks or hopefully X23 will have done enough damage in XF2 that he can land one combo towards the corner and TOD the last guy. Dante DHC’s into X23’s Weapon X Prime from full screen off million dollars and if X23 is up first she can easily land million dollars off either of her supers and Devil Trigger DHC is a save X23 from death after desperation level 1 super mash.
With my new guys team it’s going to be kinda theory ATM. What I would like to have happen is Vergil up first who hopefully works similarly to Dante as battery building up meter forStrange as user who will use it to land multiple spells of Vishantis and store up projectile counter supers. Strange will provide solid assists since all of them seem good. My main assist character will be Strider at the end since I hear the teleport kick assist is retarded since it tracks the opponent no matter where they go. Plus level 3 XF Ouro looks ridonkulous. I hope the DHC synergy with that set up is pretty decent and if not I can try and move it around or just deal with.
Now when it comes to building a team that has assists there’s some general things you should know about what type of character each character is. Essentially what type of offensive or defensive strategies they are going to employ in battle when on point or as assist.
Marvel 3 works a bit differently though where you don’t exactly have to follow the BATTERY/USER/ASSIST formula especially when it comes to the assist spot due to XF3. You could have the character you want to ASSIST second and the character you run last can be a weird take on a USER that uses XF to win the mach back. For example a team of Dante/Magneto/Wesker spots up more like BATTERY/ASSIST/USER since Magneto’s EM disruptor assist is the best overall coverage assist for getting in and mix ups. Wesker on the other hand will just take advantage of being ridiculously hard to deal with in XF3 rather than his solid but not necessarily screen clearing lockdown style assist.
Capcom purposely gives everybody 3 assists but then divides the strengths of the assists with each character.** A lot of characters that are designed to just go in and fuck shit up with crazy mix ups and be strong on point melee style like Wolverine/X23/Zero/Magneto/Trish etc. will be reliant on other characters when on point to complete their offense.**
Some of these characters interestingly enough also work as great anchor characters because they get cheap ass tools with XF or just in general that allow them to cut through a team if they’re behind in the back. Examples of characters like these include Spencer, Dorm and Magneto and to a lesser extent Dr.Doom. They’ll usually also provide a strong assist for the team.
**Then you have your characters that either have such good assist and anchor abilities in XF that they have to go last as a great anchor or they may be terrible for amounting large scale comebacks but have an assist so retarded good that they are labeled as “an assist character”. **Characters that are great comeback anchors and also provide solid to great assists are those that you typically see in tournaments like Sentinel, Akuma and Wesker. I believe Felicia is another character like this but her shitty matchup against any version of Phoenix and general complication of use compared to the other 3 see her with less spotlight as an anchor. Then you have those “assist” characters that generally have to be loaded with assists just to have a fighting chance on point and are generally powerful because the assists they provide for your point protect the point characters from being put in combos even after they got hit. Only 2 characters fit into that last criteria though and will be explained below.
Dr.Doom tends to be mistaken as an “assist” character but he’s actually more like Iron Man in that if you lather him with good assists he becomes a powerful force of a point character just like Magneto, Wesker, Wolverine etc. It’s more like Dr.Doom gets the luxury of being a character that’s great on point with the right assists but also can function as a great assist character since all 3 of his assists are powerhouse assists.
Here’s a list of the characters that specifies whether they are point men, assist providers, anchors or a combination.
**Point Men: They’re gonna tear through a team with the right assists backing them (some needing 2 different assists even to get the most out of). They provide generally shitty assists to clear up space and set up offense for your team outside of maybe one and are best up first or if you have to second. **Their abilities as anchor are either piss poor or could easily be substituted for another strong anchor that provides a better assist for the team. If you notice all 3 characters on your team include these characters you need to change things up and definitely think about a change even if 2 of the 3 include these guys. Some of these characters like Spider Man, Thor or Captain America are missing basic things needed for them to relaunch after throws, or other moves to set up combos that must be covered by assists. Characters like Thor are pretty much reliant on being loaded with at least one powerhouse assist and one OTG assist just so you can get them to move and mix up effectively in the battle (with the benefit of having a ton of health).Point Men include…
Jill, Chris, Zero, Super Skrull, Modok, Chun Li, Viper, Captain America, Thor, Spider Man, V.Joe, Wolverine, X-23, She Hulk
If you haven’t already noticed the only 2 point men that have made a huge splash in majors are She Hulk and Wolverine. This is mainly because they are pretty much the easiest and simplest to build a team around of all the point men and generally have dangerous tools that are easier to put together than the rest of the point men. Maybe in UMVC3 we’ll see more power from the other point men.
**I had a hard time deciding whether or not to put Viper, Chun Li and Super Skrull as point men or not but I think for the most part I think they’re basically point men overall. **
** Viper** has the strength to convert huge damage off of throws in XF3 but pretty much anything she wants to do in XF3 Magneto can do and do it easier. Plus Magneto provides a better overall assist for the first 2 set of characters than any of Viper’s. The only reason to put Viper last IMO would be if she’s providing an OTG for a character that’s totally reliant on her OTG assist to continue damage off of combos. Yet…unlike Wesker her OTG has no real strength in actual battle. Her assists are generally just either for combo extensions or to add mix up factor at close range. They’re not really match controlling assists like Mag’s disruptah.
Chun Li has a great anchor worthy assist with her legs that activates very quickly, has a big hit box, shuts down advance guards for a long period and works well to add damage and meter build to combos. The only issue is that Chun is so poor in her ability to convert to damage and lock people down without assist that it’s not worth the 50 percent speed increase she gets in level 3 XF. Sure you’re running around like an idiot with TOD combos but Chun Li without assists is very easily beating by just air blocking and advance guarding her down till she burns out. None of her throws convert to immediate damage by herself which puts out a big part of her possible flame in XF3. Unless you really want to maximize the strength of this assist you’re mostly wasting Chun’s potential having her as anchor. She would do more damage with level 2 XF and Wesker assist than level 3 XF if you consider what’s best for a competitive situation.
Super Skrull generally just can’t safely apply offense well without assists. He’s another character like X23 that’s almost completely reliant on assists to do like…anything other than run around doing random shit. Which is enough reason to keep him outside of anchor spot. He doesn’t really seem to provide any assists that are so strong for any specific purpose other than combo extensions. He’s like Wesker in XF3 without the safeness so that doesn’t help his cause either.
These style of characters you generally want to make either your first as BATTERY to build meter for the second and 3rd characters. You can also use them second as the USER character that uses the meter from the battery. Some characters like Chris and Chun Li tend to work best as strictly battery for 2 other people and shouldn’t really spend meter unless necessary. Characters like Wolverine and X-23 work well as batteries but can come in also as second with a strong assist to set up their powerful meter based options also. They don’t really provide awesome assists themselves so it would be ideal to place them as batteries but they can work as Users also.
**Assist Providers: Generally only 2 characters fall into this type and you probably know who they are. The mayor and the stuck up mecha girl. **These two characters won placed top 2 or one Evo for a reason. They are terrible point characters and become barely ok to decent even if you put them up first and lather them with assists. Although they aren’t going to Akuma/Sent their way back in XF3 they are the only 2 assists in the game that provide an almost insurmountable protection for your point characters and basically allow them to escape mix ups and combos. **Assist Providers only include… **
***Tron, Haggar ***
These style of characters should pretty much always make up the ASSIST unless you’re trying to do something really crazy. **Funny enough these characters work as solid BATTERY **types especially Tron who can build up crazy meter off any hit so if you wanted to you could make them batteries.