As a Tron main, I’d like to clear up some misconceptions that I see here about her.
What’s her problem with HSD? I don’t see any. Damage scaling? Drills scale damage, yeah, but they also build a lot of bar in return.
Tron has to be played on point and depends on assists to set up her supers, but she’s actually not stingy about what assists you use to land her supers with. Some assists won’t let you land King Servbot, for example, but they’ll let you land Lunchtime and when you’re a character down, that’s good to keep in mind.
Meter? You should be building upwards of a bar if you land a hit. Also take into consideration ABEGEN’s DHC tech with Thor and other possibilities.
Damage? I think this is the point I find the most baffling. I’m pretty sure Tron can do more damage than Nemesis with both assists and only one super. You guys presumably know more about Nemesis than I and I’m aware of some of his resets, which potentially makes his damage limitless, but as far as absolutely guaranteed damage, I feel relatively secure in thinking Tron’s got him beat. Opening up an opponent up to allow for such an opportunity is another matter completely.
I’ll use my Tron team with Nemesis(Rocket Launcher) and Jill(Arrow Kick/wall bounce) as an example and my BnB off of a j. S with said team.
J. S, s. HS, airMMH, air H drill before hitting the ground, s.S, airMMHS, s. d.H, Jill, L beacon bomb, King Servbot, s. H, Nemesis, L beacon bomb, j. H H drill
Sorry for the mangled notation, but it’s hard to get some of it across in a more refined fashion, especially the relaunch part. Depending on how you mash, you can get 910,000 out of it. It’s pretty hard to get anything under 860,000, meaning dead Magneto and everybody down. Before the super, you end up with a little bit above a bar. After the drill at the end, you end up with around 75% - 80% of a bar. This combo is also corner to corner so you don’t have to worry about where on screen you start it from. If you’re close to the corner, you can omit the drill before to relaunch completely.
Her assists are bad and that’s just another reason why you play her on point. There’s really no reason to use Gustaff Fire anymore and her drill assist is absolutely useless from my testing. I feel Bandit Boulder is THE assist for her now. You can use it for combo extension for Frank, Haggar, Wesker, and probably others. You could maybe use it as a ghetto lockdown assist and you can definitely use it as a ghetto projectile. You could also potentially use it for wacky resets with how HSD works with it.
I don’t think Tron is anywhere near the worst character in the game. She has problems, sure, but if she gets a hit, your character is probably gonna be dead. I was actually thinking recently that Tron is better than Nemesis. His command grab is definitely better since it leads to more damage anywhere on screen, but I’m pretty sure hers has faster startup(I don’t have the guide so…) despite not being able to do anything other than that if you’re not near the corner. In terms of normals, I’d probably give it to Tron other than Nem’s starfish and armor. I’d like to hear your guys’ opinion on the matter because I haven’t nearly put in as much time in researching Nemesis as Tron.
Sorry for the long post about Tron, but with all the tiers I’ve seen lately around SRK, this is as good as a spot as any to vent.