TL;DR people just scroll to the bottom for the inputs:
Sup, Sorry the lack of updates for strange and unusual Akuma strategy and applications but I’ve been spending a lot of my time recently playing the rest of the cast, essentially playing catch-up, to familiarize myself with the opponents move sets setups tactics and attributes in preparation for SSF4. (In which I’ll have a whole new 10 cast members to back engineer :crybaby: ; with the exception of Dud’s Mak and Ibuki.)
However I happened to listen to an old podcast segment that was recoded on Gooteck’s site about a month and a half ago where he was interviewing J Wong about a whole bunch of stuff. Somewhere in the interview Jwong was taking about punishing the crouch tech of an opponents Geif, I think it was Mike Ross if I’m not mistaken, and he explained basically in modern day SF4 terms a situation in which he dive kicked in front, to bait the throw tech, then not on reaction, but on predition of the crouching short, did an ex messiah kick to beat it clean and FADC into ultra to win.
This is a risky 50/50 as he said in SF4, but back in the ye old days of 3rd strike we used a technique called option select parrying or more advanced forms which were often referred to as SGGK techniques to beat crouch teching in 3rd Strike. Needless to say crouch teching is a lot more dangerous, a lot less safe and a lot more complex to pull of safely in 3S than in SF4.
However this got me thinking about the crouch tech in general and why I personally don’t use it that much in SF4. Part of me thought it was because the 3S part of my brain is telling me not to do so cause it thinks that it’s not really a throw but a parry trap. However when I watched myself play I realized that the majority of the time I’m in a situation to be thrown that isn’t in the corner, I often opt to FA and kara back dash ASAP. This works really well 90% of the time because the initial frames of Gouki’s FA move him way out of most throw ranges and the quick cancel back does the rest.
However I wanted to know if there was a way to make this even more fool proof, and again thought of some of the recent advancements in 3S such as back dash teching and super jump cancel teching which I wont go into cause this is clearly the wrong forum.
But essentially this train of thought lead me to try to see if i could input a crouch tech, then kara cancel it on the first frame of the cr short into a FA, then cancel into a back dash. Thus creating a situation by if they threw my FA on start up I would tech the throw, if not I would step back with armor, then dash out.
For You TL;DR types here is the input with no explanation, hopefully it’s self explanatory:
cr. lp + cr. lk ~ cr./s. mp + cr./s. mk ~ <</>>