Immortal Fray is an indie fighting game project by ZoneWalker Games LLC
Version 3.0 currently under development
Gameplay Demonstration Trailer V2.0:
Here is the demo for PC.
Demo V2.0 Download Link:
If you have a good PC check it out and let me know what you think!
Make sure to read the instruction files included in the .zip and change your controls to your liking when you start the game.
For Demo V2.0 youll have to subscribe to the Immortal Fray mailing list to receive the download link
It’s a traditional 1v1 2.5d fighting game based off fairy tail characters: Peter Pan, Captain Hook, Little Red Riding Hood, Big Bad Wolf, Santa Clause, Hercules, Momotaro, Tsuki no Usagi and many more!
The immortal, dark sorcerer Jolly James Hook has traveled to our dimension in search of the power of the gods. He has learned that the final resting place of the God of Insanity resides within our domain. With a sacrifice in tow, Jolly James Hook aims to wake the God of Insanity and acquire it’s power of control over reality. Heroes and villains will clash in an epic struggle to aid, or stop Jolly James Hook in his quest for ultimate power.
Official Site: http://www.zonewalkergames.com
I am currently developing V3.0 of Immortal Fray with polished graphics and new features. In order to get to this point I reached out to the community for their opinions. I held polls for character designs that were most successful, and once I had a good idea on the art style that marketed well with people, I went ahead and finalized the rest of my playable roster for the game.
Iteration is the name of the game
I develop several pieces of concept art before I move forward. Then I create a model sheet to build the 3d asset off of.
This is what the game used to look like and what the demo V1.0 currently looks like
This is how the game is developing now
I am an avid fighting game fan and I am trying to deliver my own unique experience to the genre. This game is basically everything I love about fighting games combined into one story. I am reaching out to the SRK community for feedback and opinions on my journey through this game’s development. I plan to release version 2.0 of the prototype around September so stay tuned!