I wanna see what mechanic ideas you guys have and what pre-exsisting mechanics you wanna see more in newer fighting games.
For me, I don’t have any ideas for new ones, but I’d like to see 4 more commonly:
-EWGF. For those that don’t know, this is an enhanced version of Kazuya’s Rising Uppercut that can be performed by pressing the corresponding punch button at the exact same frame that you tap the last directional input at. I’d like to see it as a universal ability in a game; pressing the last directional input and corresponding button at the same frame for a better version. What I like about this is that it rewards high level (I mean non-beginner level by this) execution with useful properties, such as more pushback on block, damage and juggle properties. Whether it is for all special moves of a character or limited to one move per character, either way, it’d certainly be interesting.
-Feint cancelling from Garou. There’s no need for this to be for feints; it can be for taunts. However, I think that the feint/taunt animation should be only cancellable during middle/later frames so that the frame advantage is not huge.
-Taunt stat bonuses. If you don’t have a post-knockdown setup, you opponent is knocked very far away or you have nothing to do from far away, you can still do something fruitful by using taunts.
-Combo Breakers & Counter Breakers. Someone said something similar to this but I don’t recall who (someone who’s working on KI): Combo Breakers and Counter Breakers extend the mind games into the combo.