I got a chance to talk to my friends David Sirlin and Seth Killian yesterday, and they let me know that David has been hired on to work on a rebalancing patch! Here’s what I got from our conversation:
Akuma will be fixed. His raging demon super, which is not supposed to be inescapable, will now have a new command: jab jab towards short + roundhouse + fierce. The more difficult motion will make it harder for Akumas to do the super.
Honda will have a whiff animation on his ochio throw. To compensate, his hundred hand slap will “eat” fireballs on the first four frames.
Fei Long players will have to try harder.
Bison will have a 2 frame invulnerability on his jab psycho crusher, to help him get out of corner traps.
T Hawk will have a whiff animation on his dragon punch and hawk dives.
Chun Li’s neckbreaker has still been a problem for many players. When she does her neckbreaker, the words “HOLD BACK TO BLOCK” will appear on the screen. If it hits more than twice in a round the words will change to “STOP TRYING TO ATTACK, JUST FUCKING BLOCK IT. JESUS.”
Ryu will have a fake fake fireball. It’s done with QCF + punch. Ryu will assume the stance of a fake fireball, but a projectile will come out instead.
Ken’s dragon punch has been made easier to do. Each punch button will by default do the dragon punch of that strength. So pressing jab will do a jab DP.
Blanka will take triple damage when getting hit out of a ball instead of double damage.
Guile’s sonic boom charge time reduced by 2 frames
Zangief has no changes. Unless the player is Haru Tejyo, in which case all buttons except jab are disabled.
Nobody plays dhalsim so he was ignored.
Sagat’s short and roundhouse tigers can combo into each other again
Vega’s claw now comes off after 5 hits.
All of DeeJay’s normal moves knock down.