1. What’s the difference between a cancel and a chain? If I cancel a move, it doesn’t come out at all?
A cancel is basically cancelling the remaining animation of a move into a special move so that they combo. If you attempted
to do the moves seperately the player would recover and be able to block the special move, cancelling into
a special is usually represented with two x’s.
Whereas a chain is basically chaining some very specific normal moves into each other with the input times being extremely
2. Why are safejumps so important (no damage on wakeup?) Is it just in case of good reversals?
Safejumps are used to bait out people who like to spam reversals, so you can block them and punish.
3. Why are overheads so important? Don’t people block high usually?
Overheads aren’t really massively important, as far as I know no overheads can be combod from so their damage output
is a bit weak, however they are still useful.
The idea is to throw out an overhead when you’re pressuring the opponent with block strings, most people block low so overheads
are used to try and catch them out.
4. I’ve been playing the PC version. Are there still people playing the xbox live version? (should I buy it at all)
Thanks for all your help.
The PC version is the least popular, but there are still plenty of people to play against. I can’t really see any reason for you
spend additional money on the xbox version, especially considering the 2012 patch is coming out on PC by the end of the month now.