I was playing MVC2 the other day and I accidentally discovered this special air combo with hayato, one of the most underrated fighters in the game.
First off, to do this combo right you have to have at least 2 bars of super meter and another teammate still alive, ( hayato can’t be the only fighter you have left).
Basically, just launch the other fighter (do c. HP) and start to do the basic air combo (sj. lp, sj. lk) , but after you do sj. lp and then sj. lk, dont do do an air combo finisher (like hk, hp or hayato’s plasma field super. after doing lp, lk in the air combo do a sword stomp (down+ HK) the move where he comes straight down. For the sword stomp to connect, you need to make sure that you are as close as possible to the other fighter in the air while doing the air combo, they have to be slightly under you when you do stomp, or else it wont connect. Now after doing the stomp, QUICKLY do the plasma field super, (QCB+kk). I mean like right away, if you are too slow then the combo wont work. However, the plasma field is not supposed to connect with the other fighter, if they are not hit by it then you are doing the combo right. The special thing about this combo is that when the fighter is hit by the sword stomp (down+HK) THEY CAN’T BLOCK UNTIL THEY REACH THE GROUND. So basically, it’s like your doing a “guard break” but your doing it all the way up in the air.
Now here is the final part of the combo, and most damaging part of the combo. After you the sword stomp, you do the plasma field(qcb+ kk) and QUICKLY DHC into another super. The type of super that will make this work is one that comes out quickly, like Iron Man’s proton cannon or sentinels plasma storm super( qcf+ pp), or even better a damaging vertical super ( I DHCed into Jin’s Satome Cycloon (qcf+kk) it always works with this special combo because its vertical but it covers a large area and automically sucks in the other person, who can’t block) or Ken’s shinryuken (qcf+KK), or if you use Hulk, do his really powerful gamma crush super(qcb+pp). For those who know about Hulk, you that gamma crush does even more damage when he hits the other fighter while they are above him in the air (like they are in this combo). I also pulled this combo off doing Dhalsim’s Yoga Inferno (qcf+pp), while aiming the flames directly upward, to the catch the falling figher. I haven’t experimented with all the possible supers, but I know that you have to DHC into a quick start up super that comes out in front of the fighter(like iron man’s proton cannon) or a vetical super, the reason is that although the other fighter cant block until they reach the ground, they are falling to the ground at the regular speed, so they are coming down pretty fast, which is why you need to input the plasma field super RIGHT after you do the sword stomp and DHC into another quick starting super. Remember that the plasma field has a pretty small window of time to DHC into another super so you need to input the next super really quickly for it to work. If you DHC’ed into another super quick enough, that super will catch them right before they reach the ground and the combo will work, since they can’t block. It takes a little practice, but this combo does work, and its worth it to see the look on the face of the person you are playing, when they try to block while falling from the air and got hit by a proton cannon or some other super. This combo is a more damaging alternative to the combo I used to do (and most people know how to do) which was sj. lp, sj. lk, sj. lp, sj. lk., plasma field (qcb kk), which sets off the timer for unlimited supers for hayato. This combo is better because when I did that combo, most people at the arcade I play against at the arcade run away from hayato until the timer runs for unlimited super runs out, so you basically don’t get to do much damage. This air “combo” takes two levels worth of meter, but it is worth it because of the damage it does, and the fact that the other person can’t block it.