I recently started playing Dee Jay after playing as Gen for the past while. Reading through the forum here I’ve noticed that many combos start with a j. hk. I’ve tried mixing it up with the knee shot but I still can’t tell when it’s safe to jump in with the hk against characters with good anti airs. What is the idea behind jumping in safely to start a combo?
Also, when trying to AA with no charge what do you choose? Do you go with st. hp, st. mp or standing hk? Just looking for a consensus on that one.