New to Tekken


#1

I remember playing Tekken 6 at my friends house and the ridiculous amount of button inputs you need to remember for each character. I’m just wondering is it like street fighter where most of the cast have similar input moves or is each Tekken character completely unique and a lot harder to use?

It seems like in Tekken ppl focus more on 1 or 2 chars whereas in SF you can be quite good with a lot of the cast.

Cheers


#2

Right now, I actually find Tekken easier to play. Then again, I’m an SSF4 beginner so go figure.

Most characters have generic moves like hopkicks, launchers etc. that are pretty similar. The rest of the moves will have similar inputs, but different moves will come out depending on the character, so I guess the characters are more unique than they are similar.

The move lists might look intimidating and long at first, but once you break it down it’s not that bad. The same string can be listed three times, it’s just that they’re listed multiple times because it can have different ending hits. They’re just giving you options. It’s not realistic to use the whole move list anyway. You could just check out the top ten moves for each character on Tekken Zaibatsu, haha.

You can be decent with a lot of the Tekken cast. The characters definitely have signature moves that you’ll use effectively once you’ve had more experience.


#3

You have to really understand the system and put in A LOT of work into this game just to play at a decent level in Tekken. Frames(pretty big), spacing, combos, waking up properly, and wall and infinite maps. Some inputs look the same but work differently with all the characters. Some players focus on playing one character where as some people can us most of the cast. If you find T6 easy to play then you haven’t been playing people that knows what they are doing.


#4

Don’t fall into that stupid pattern of using ten moves. I actually use most of Feng Wei’s moves depending on the situation and what I have to do to get out of it.


#5

Oh, I don’t just use ten moves. It’s just something that helps a lot when learning a new character.


#6

I’d say go to Tekken Zaibatsu since you won’t learn a lot here. Anyways, Tekken is a lot harder the SF since you have to learn so much more. With SF you have tons of clones and similar inputs but with Tekken everyone is truly different and the game takes a lot of investment. At least that’s how it is imo. That’s why SF>Tekken for most people since (no offense I like both equally) Tekken is a lot harder to learn.


#7

Awesome thanks guys. I’d love to be great at Tekken cause some of the combos are just unreal, but I do prefer SF and I really dont think I have the time to get amazing at Tekken aswell seeing as you probably need to invest more time into Tekken than SF. I’m at quite a good level of SF now and have put a hell of alot of time into it and I’d prefer to be really good at one rather than average at both. I’ll still try and pick up the Tekken gameplay though so I atleast know what I’m doing in the future I just wont be entering any Tekken tournaments.

Cheers


#8

I just bought Tekken 6 this week. I definitely prefer SF to Tekken, because I’ve been playing SF since like 1992. I’m using Bob, and while I agree it’s a little intimidating trying to learn all of the moves, I’m seeing huge improvements in my level of play every time I play it. I figure I’ll take it slow, not get frustrated, and hopefully come out of it with a new appreciation for the Tekken franchise. So far I’m liking it a lot more than I thought I would. I recommend it as a distraction from SSFIV, although I have no false hopes of ever being sick at Tekken.


#9

The thing about Tekken that new people are going to have to realize, is that you aren’t going to be competitive in the current game that you start from. I started learning around T3/TTT and wasn’t ready to the latter half of T4. People who started at T5/DR and stuck with it are almost ready now.

If you guys want to be ready for TxSF/T7, you need to keep at it and don’t dismiss it because you aren’t getting immediate returns in it. Think of it as an investment in your future lol.

Anyway, here are some good steps to learn Tekken.

1: Don’t play a stance character-Mishima’s, Hwoarang, Lei, Ling, Steve, etc…there all bad characters to start with because their stances are really involved and they take alot longer to understand, especially if this is your first Tekken game. Play one of the more straight forward characters(Paul, Lili, Law, Nina or Jack) at least until you learn the basics.

2: Learn the “core”- Everyone gets hung up on the character’s move lists that they don’t fully learn their core attacks(jabs, d/f+1_2, d+4, ws+3_4, d/f+4), what their importance is, and how to space. Some characters have different variations of these simple attacks, and you MUST understand that.

3: Learn “your” move list-you will probably use 60% of your move list at any given time, and the other 40% during certain situations or even not at all. What I used to do is to concentrate on 10 moves at a time, committing them to memory, and then exploring how I can use it in actual battle. Then simply trim the fat on what doesn’t fit in my gameplan.

4: Get a mentor-Yeah you can learn Tekken by yourself, but it takes ALOT longer learning stuff like oki, positioning, etc if you don’t have someone knowledgeable to talk to about it or better yet can play against. Most advanced Tekken players have no problem teaching others, but only if you’re dedicated to sticking with it.


#10

most people use 2-3 characters in tekken but i myself use all but maybe 6 or 7 out of the 40+. Ive been playing since 5.0 and this is a game that does take time. In the tourney setting you will have a much much harder time because the level of competition is much higher. what i mean by that is in SF and may other 2d games. when u have 250+people enter a tourney…almost 175 to maybe 200 of them arent even what would be considered as “solid” and make for an easier trip through the brackets. if 250 people enter tekken…most likely 175 of the ARE ACTUALLY PRETTY GOOD and have a chance of winning

tekkens tourney turnouts are lower but he competition is much much deeper and harder. There are a lot of moves with each character but if u study correctly, you will quickly dismiss a bunch of moves. SF doesnt have very many moves for people to remember at all besides linking moves for combo chains.

tekken is a very deep game that intimidates most people because they dont like that people have the ability to play defense and can block moves without losing health…but trust me…when u know how to use frames…making ur opponent block is a victory and can lead to TONS of mind games.

it will definitely take longer to get good at tekken than it does at SF. deeper game, more spread out character usage and the tourney community is a lot more stacked with solid competition on a smaller scale. some tournesy may only have 60 people but there is a good chance that 50 of them are all very good. SF that is very rarely the case from past experience


#11

Is there a section on TZ that has top ten moves or is it just buried in the forums?


#12

yes there is usually a top 10 moves list for nearly every character in every character specific thread. if not. you can usually go to the QnA section that every character has and ask what some people’s top 10’s are.

what character specifically are you looking for?

when u enter ur specific character’s thread, usualy u can find it on the first page, if not check to see if it may be on the second page but usually all the info is pretty easy to find. tz is easy to navigate and reading old post will always benefit you more than trying to skip ahead. read from the earlier post of t6 and take things slowly and you can learn right along with the discussion as the whole community learned as a whole…when new things come up, they are discussed and you can add that to already learned knowledge…u wont be able to cut any corners in this game…its too good for that. and so are its players. u dont study everything, you will be nothing.


#13

I’ve played every Tekken since the first but kind of fell off after 5 was released on PS2 to concentrate on CvS2, and subsequently SF4… and boy I wish I didn’t. Since I’ve been getting somewhat bored with SF in general I took the plunge and bought Tekken 6 the other day and the sheer amount of stuff to remember at any given moment is actually quite staggering. After playing nothing but 2d fighters for the better part of five years this game will take some getting used to.

Shit like Oki pressure, wall combos, bounds, wave-dashing, etc etc is just… wow. I have a LOT more appreciation for what I see when watching good players play because contrary to popular belief, it is way more than ‘launch, juggle, rinse, repeat’. Way, way more.

Too bad the online sucks… its pretty much the only way I can get any kind of comp because I live outside London atm, where there is next to no interest in anything that’s not SSF4.


#14

I’ve been playing Tekken since 3, but haven’t taken it seriously until recently. Right now I’m trying to master Jin, and it’s a daunting task…

What’s even more frustrating is that the SE fightstick I got today broke within minutes of using it, but that’s a story for another time, lol.


#15

Comic-Con Tekken 6 Videos SDTEKKEN.COM ? Tekken News Resource!

Some vids of Wong playing T6. This is not his first Tekken game and he plays technically smart, but there’s still ALOT he doesn’t know about it and it clearly shows.


#16

Im looking to use Lei he seems like such an awesome style of fighter. I heard he wasnt for noobs but I may stick with him. Any odeas for some good noob chars?


#17

I’ll give you 8 good ones.

Jack-Most people who are coming from a SF background(Sanford, Wong) play Jack because they find him easier to learn spacing with. He has the ability to push you off him and extend his limbs, combined with a simple but effective Range 1 game with d/b+1, ws+4, and d/f+2. He’s also pretty effective a high level play due to damage capability.

Paul-Everyone knows how to play him because he’s simple to use and he HURTS if you guess right. Everyone has to respect you up close just because of the DF/ d+4 series mixup, so if you have the ability to scare the opponent you can do all kind of things to him. He’s harder at high level play though because he doesn’t have alot of mixup potential, and suddenly turns into a high risk/high reward character.

Lili-her SS plus hopkick is a dangerous weapon against everyone, plus she can deal alot of damage from her juggles and put you in alot of bad oki situations. Her pokes are ok at best and she needs space to work well, but the bad thing is she lacks good anti SS weapons and her sweeps are really slow. She is still used at high level, but there are less people playing nowadays.

Law-He’s a little more complex than he’s ever been but he’s still a easy character to grasp but with alot of tools and options. Very suited to offense but his d/f+2 has toned down, so he wins alot of matches with poking and mixups rather than launchers. Very good character overall and solid at high level play once you start mastering him.

Nina-Suited for close in offense and far away defense, She’s a character who works best if you’re patient and can work alot of mind games to get to the spots that you want to be. Overall she’s simple but effective, and she has the tools to beat anyone if you play upon your opponent’s tendicies.

Anna-While Nina’s best tools aren’t made for mid range, Anna is much better suited with it due to long ranges on her pokes and launchers. She has a better ws game than Nina but a worse mixup game, and personally I think Anna is worse than Nina but she’s still a solid character.

Feng-He’s reminds me of a mid risk/mid reward version of Paul. He does less chunks of damage and he scares people less overall, but you can play him at mid range more and you do the same types of mixups and attacks that Paul can(SS+4/SS+1+2 to mixup, b+1+2 for barge), plus a backturned stance to make someone freeze at close range and attempt mixups. You see alot less Feng’s nowadays compared to DR(and everyone knows how to fight him thanks to overexposure), but he’s still competitive.

Jin-He’s a good intro character because even though he is a Mishima, he’s doesn’t play like one. He survives by poking and ranging the hell out of people, and doesn’t rely on CD’s like the other Mishima’s. Very recommended for new players IMO, and will still beat ass in high level play since people take him for granted.


#18

I wouldn’t necessarily call Nina or Jin beginner-friendly characters. Flapping in particular is not an easy technique to get down, and Jin is just very average compared to the top tiers. He’s not hard to learn; just hard to win against the top tiers with. Miguel’s kinda the same way; he’s quite easy to learn, but he’s super-unsafe and risky.

I would also add these following characters to the “easy to use” list:

Bob- he’s like a Mishima without an EWGF, but with a much better Hellsweep and a lot of safe moves and moves with frame advantage. His main weakness is that his launchers are slower than most characters, but his damage, both with and without walls, is good. He’s easy to learn while still being strong enough to compete at a high level (also happens to be really popular in tournaments).

Alisa- at first, she seems weird, but she’s actually not too complicated. She can do quite well off of pure fundamentals; she has one of the best launchers (d/f+2), mid pokes (d/f+4), and low pokes (d/b+3) in the game, and her combos are quite simple to learn.

Lars- a little more difficult than the other two, but not necessarily daunting. He has really strong mids and he’s really good at using the crush system. His main weakness, though, is that his lows, while strong, are very unsafe (most are launch punishable). Also a popular character in tournaments.

Bruce- the hardest thing about him is learning how to juggle with 3,2~F,1. Aside from that, he’s not too hard to learn (although he’s arguably more difficult than the above three), and his damage output is outrageous (one of the few characters can get half-life damage without walls).


#19

Hey everyone. I’m an old T2/T3 player. Missed out on everything else. Picked up T6 a few days after it’s release, couldn’t get much into it but recently have been trying again.

I had picked up on 2 characters that I liked 1 was Steve an other was Miguel. I’ve read that Steve was one of the hardest to pick up, but I have gotten quite attached to the characters play style…so if any good tips on either of these two would be much appreciated.

Also if anyone is up for any friendly matches (i’m pretty much free at the time being) can send me a msg over XBL GT: Tykum.
Thanks


#20

Bryan, pretty much anything useful to know for this character would be great. Like a simple juggle for me to use if I get a launch or just generally useful stuff. If I do get a launch I follow up with ->1+2 and they mash jab to try and get some more hits but a real one would be better.