I’ll give you 8 good ones.
Jack-Most people who are coming from a SF background(Sanford, Wong) play Jack because they find him easier to learn spacing with. He has the ability to push you off him and extend his limbs, combined with a simple but effective Range 1 game with d/b+1, ws+4, and d/f+2. He’s also pretty effective a high level play due to damage capability.
Paul-Everyone knows how to play him because he’s simple to use and he HURTS if you guess right. Everyone has to respect you up close just because of the DF/ d+4 series mixup, so if you have the ability to scare the opponent you can do all kind of things to him. He’s harder at high level play though because he doesn’t have alot of mixup potential, and suddenly turns into a high risk/high reward character.
Lili-her SS plus hopkick is a dangerous weapon against everyone, plus she can deal alot of damage from her juggles and put you in alot of bad oki situations. Her pokes are ok at best and she needs space to work well, but the bad thing is she lacks good anti SS weapons and her sweeps are really slow. She is still used at high level, but there are less people playing nowadays.
Law-He’s a little more complex than he’s ever been but he’s still a easy character to grasp but with alot of tools and options. Very suited to offense but his d/f+2 has toned down, so he wins alot of matches with poking and mixups rather than launchers. Very good character overall and solid at high level play once you start mastering him.
Nina-Suited for close in offense and far away defense, She’s a character who works best if you’re patient and can work alot of mind games to get to the spots that you want to be. Overall she’s simple but effective, and she has the tools to beat anyone if you play upon your opponent’s tendicies.
Anna-While Nina’s best tools aren’t made for mid range, Anna is much better suited with it due to long ranges on her pokes and launchers. She has a better ws game than Nina but a worse mixup game, and personally I think Anna is worse than Nina but she’s still a solid character.
Feng-He’s reminds me of a mid risk/mid reward version of Paul. He does less chunks of damage and he scares people less overall, but you can play him at mid range more and you do the same types of mixups and attacks that Paul can(SS+4/SS+1+2 to mixup, b+1+2 for barge), plus a backturned stance to make someone freeze at close range and attempt mixups. You see alot less Feng’s nowadays compared to DR(and everyone knows how to fight him thanks to overexposure), but he’s still competitive.
Jin-He’s a good intro character because even though he is a Mishima, he’s doesn’t play like one. He survives by poking and ranging the hell out of people, and doesn’t rely on CD’s like the other Mishima’s. Very recommended for new players IMO, and will still beat ass in high level play since people take him for granted.