Well if your the one cornered, pretty cause there’s barely any running. If they’re cornered (as in fully cornered), Juri will have to run quite a ways so it’s pretty tough to hit them high enough in the air with cr.HP (even if you do, you’ll have to resort to cr.MK after the ground bounce as opposed to cl.HP). Honestly though, this is the only place where the timing is different. Anywhere else on the screen, the ease is uniform. Also, this is regarding launchers that aren’t Vega’s, at least so far.
Sorry for being very heavy on launcher inquiry but, has anyone ever experienced that sometimes after a launcher, when Juri comes in, sometimes she’ll stop where your partner was instead of slightly in front (which is where anyone coming in is supposed to stop)? I don’t see this happen to any other character I’ve played but maybe I’ve just been playing Juri too much.