Use the universal overhead as a poke. It goes over low attacks and since it forces people to block high, its a very good poke. Try and maintain a range so that you can’t be thrown after it connects, but you can kara throw them instead
Standing fierce is always good - both the far and close version. Make sure the far version is done from as far as possible, otherwise it can be punished on block. Standing far roundhouse isn’t that good since it can be ducked under in most cases - but if you’re fairly sure its going to connect, then cancel a demon off it for an infamous 16 hit combo :rock: Close version is good cos of two hits and the second hit is an overhead. Use the close roundhouse after a blocked dive kick for interesting results.
Standing strong up close shouldn’t really be used cos forward is MUCH better in that situation - simply because you can hit confirm a super off it. You’ll see this in good akuma match videos all the time. The far version of standing strong doesn’t have much range, but is VERY good for cancelling moves off. So for example, you can cancel the far standing strong into a forward or roundhouse demon flip (dragon with forward or roundhouse) leading to a grab or maybe dive kick if you wanna keep the pressure on. Against parry happy airborne players, you can throw out the far standing strong (which they parry), and you can just cancel into whatever move you want (which they most probably wont be able to parry!). If you aren’t in the proper range for standing strong, ALWAYS go for standing forward. That poke is just too good.
Once your execution is more fluent and relaxed, you should start playing around with using crouching shorts to confuse and apply pressure. I wont bother giving exact details here - this is one area of footsies that is unique to every different player who uses it.
Good luck, and I hope to play you one day :tup: