Awesome. One thing I was always uncertain about was the combo situation with weight classes in this game. I know that hitboxes, character sizes, and foot stances effect damage output so you may have to vary your BnBs like Guilty Gear, but it generally seems that lighter chars give you more opportunity to get nastier damage and heavies give less. With Taka’s unique weight class and stun animations it seems like he can sometimes lead to more or less damage depending on the launcher or setup. Is that right?
yea that seems to be the case. I’m happy that one of Gohs main combo starters still leads to really good dmg on him.
I didn’t really want to answer this because I haven’t played vf in so long and didn’t want to potentially give out misinformation. But ok here are some of the moves I use. take with a grain of salt and experiment.
of course the basics. P / 2P / 6P. Common properties of these move apply to almost any character. Good pokes to create some advantage for yourself. Keep inmind that elbow is neutral on normal hit, but when you hit a crouching opponent you get +6 (on normal hit).You can fuzzy guard after his blocked 6P.
Then theres 3PP. I think you can hitconfirm this series. First is safe on block but the second his high so watch out. Second is half circular though. Give a good knockdown with oki if they techroll right away.
6K. His 17fr knee that gives a really good combo on CH. It;s safe on block (-8) but you have to deal with a mixup afterwards. it is linear and I believe punishable if evaded so watch out.
K pretty good midkick with nice range and pushback.when it counterhits a sideturned opponent it will lead to a meaty combo. like > 9P+K > P > 6K > (on hit) P+G
3KP. really good string that can be delayed and hitconfirmed I think. Because of that people that know about it wont just press butons after the kick. te punch is -10 on block though. Still, really good on hit. When the kick hits crouchers the punch will launch and you can juggle with P > 46P+KP6P.
66P. A safe mid half circular punch that leaves the opp sideturned on hit.
K+G your full circular roundhouse kick to punishevades. Leaves em sideturned on hit IIRC with good adv.
for lows I’m kind of unsure whats best to use. his 2/8K+G gives adv on hit and is “only” -15. When this causes the opponent to hit the wall you seem to get a free 46P into P > 46P+KP6P. for a good 80 pts dmg.
33P, 2/8K+G, 4P+K and 9P+K deserve mention. The first is a safe launcher that I believe tech crouches, the second is a pretty good low that’s +4 on hit (Which is really good for VF), the third is a slowish TCing launcher that you can fuzzy after on block, and the fourth can go over lows/special lows even at fairly heavy disadvantage (Around -6 or so) and I believe gives you a free ground throw attempt on hit. Goh’s got lots of good or usable shit to work with in this game
P > K > 6 (Backturned position) is really underrated (careful cause it starts high). Backturned P+K hits mid and should counter most attacks after a successful P > K. If they duck standing or try to evade , Backturned P+G to throw (don’t think it can be throw escaped).
Remind me, how many characters have 10 frame attacks in this game again?
But yeah, 3PP is pretty solid for its speed, I didn’t notice that one going unmentioned lol. 236P+K is alright too, right now I switch around between that and 66K+G if I think they’ll try to fuzzy instead of mash.
aight so apparently at guaranteed throw situatations you can still do his PKG throw parry. and you can do his throw parry with 4PKG. Which means that if you do it right youll parry throws (no need to guess directions now), high/mid punches and elbows. the throw parry timing is hella hard throw but becomes easier at a -10 disadv.
It gives them a guaranteed grab attempt, which I really don’t like to consider a punish since it isn’t guaranteed damage, hence why I say it’s safe on block. I guess I should’ve clearly said that, but whathefuckever let’s move on.
I’ve heard about the throw parry stuff, haven’t messed around with it yet though. If it’s easier to time at -10 then that makes it all the better, though naturally it’s a bit risky against anybody in the know.