I´m a german Dee Jay player, and I thought it was time to register here to contribute to the community.
I´ve been testing this thing out for some time, and it works on 100% of the cast, even the freakiest hitboxes out there will get hit if the spacing is correct.
The DMG you get does not differ that much. Here are a few examples:
st. mk st. mp xx mk sobat FA st mk st mp xx hk sobat is 366 DMG (2 bars)
st. mk st. mp xx hk sobat RFA st mk st mp xx hk sobat is 388 DMG (3 bars)
st. mk st. mp xx mk sobat FA cr. mp xx hp MGU 357 DMG (2 bars)
st. mk st. mp xx hk sobat RFA cr. mp xx hp MGU 379 DMG (3 bars)
or all 4 bars used in one combo
st. mk st. mp xx hk sobat RFA cr. mp xx EXMGU (no mash, with hk JM 2nd and 3rd hit midscreen*) 387 DMG
st. mk st. mp xx mk sobat FA st. mk st. mp xx mk sobat FA cr. lp cr. mp xx hp MGU is 387 DMG
- where midscreen JM misses ALOT, at least for me, leaving you at 366 DMG, 370 with mash. A corner followup with 2x mk JM gives 410, corner only. Since I can´t get an Air Slasher to hit here I can´t say anything about the DMG it would do here. FULL U2 472 DMG (U2 solo).
-17 to +85 DMG, depending on follow-up
As far as I can see, you basically trade one EX bar for about 10-30 more DMG at maximum without U2, allowing you to squeeze a little bit of life off an opponent, but the damage reduction might not make it worth one extra bar. Besides, if you use all 4 bars in one combo, it makes no sense to use RF outside of the corner, as the DMG output is less than the 4 bar combo using mk sobat FA midscreen (except U2 yadda yadda).
Talking about cornered opponents; can anyone get cr. mp xx EX Air Slasher st. mk st. mp xx mk/hk sobat to work?
I always miss the st. mp, but I want to see how much potential a combo starting with an EX Slasher has, with RF or mk sobat FA in mind…