Hello just scanning the previously made articles and the weird thing is that the slag coin says the exact opposite notions that people were telling me more recently on srk.
I always thought the American joysticks were more precise because of the fact that it had a long distance to go to engage it. And the theory was that that prevents easier Cardinals than diagonals when you intend to make a cardinal.
But for some strange reason slagcoin thinks the opposite is true. that it’s easier for a Japanese stick to avoid false diagonals because of its long throw.
I’m not even talking about difference in the design philosophies I’m talking about difference in facts.
I thought American joysticks were the long throw joysticks and the Japanese were the short throw joysticks. and then Slagcoin says long throw is better and Japanese have long throw. how were my personal experience with a sanwa was that they were sore throat too easy to activate false diagonals.
I noticed with an optical stick with a circular gate, doing a Jacky / Sarah flash kick by going straight from neutral to diagonal and pressing kick was hard to hit perfectly consistently. I think what would solve that would be a square/diamond changeable gate.
I don’t think Mortal Kombat had a fan gate where the lower diagonals were closed but the upper diagonals were not. I think it was software saying if there was a down diagonal then it does predictable behavior: either always go down, always go to the Cardinal, do whatever was first, or do whatever was last.
I never had trouble with false actuations in a Beeshu joystick.
I usually don’t have trouble finding the center in the arcade. Literally the only time I get reflection is a Mortal Kombat 3 down up teleport when I intentionally smack the stick and let go. (According to advice someone gave me long time ago. Now once I saw the move list, I hold on to the stick and do the down- up or just the down as a fake out.) So reflection is not an issue for me. I can feel resistance change and know when to stop.
I heard that the Japanese style of digital joystick is kind of like the philosophy of an analog joystick they move it a little to get a result. Unless I’m intentionally slowing down for something like Mario tiptoeing past Petey Piranha, my instinct is to do analog Full tilt.
I guess maybe that’s why I suck at first person shooters except if they’re in wiimote aim mode
Does anyone know what brand of joystick KY Enterprises used? Whatever brand KY Enterprise used was the exact brand of joystick I went literally from Zero to hero on my story I tell on my website. I remember those people ask me do I like the Japanese style or the American style and I asked what’s the difference I said Japanese are more subtle. I told him I was a violent shifter and that seemed to reduce false diagonals vs a pad, so they recommended American Style.
I’m just confused by my perception versus the facts. The fact I thought American joysticks were long throw and slag coin says it was short throw, though we both agree long throw is better for more accuracy, at the cost of quickness.
I just know I got too many false diagonals playing Street Fighter 2 on street Fighter 30 with a Sanwa. Maybe I should try it on a real Genesis and see if it’s unique to Street Fighter 30 or if the original has the same problem.
Be back in an hour.